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Home/ Questions/Q 8448585
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T10:28:03+00:00 2026-06-10T10:28:03+00:00

I’m trying to load a sound effect which plays when a specific event happens.

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I’m trying to load a sound effect which plays when a specific event happens.

For some reason I can hear the sound but it doesn’t play the whole file and it brakes it in the middle.

My sound code:

public class SoundManager {

    private Context context;
    private int nudgeSound = R.raw.nudge;


    public SoundManager(Context context)
    {
        this.context = context;
    }

    public void playNudgeSound()
    {           
        final MediaPlayer mediaPlayer = MediaPlayer.create(context, nudgeSound);

          mediaPlayer.setOnCompletionListener(new OnCompletionListener() {

              @Override
              public void onCompletion(MediaPlayer mp) {
                  mediaPlayer.reset();
              }

          });   
          mediaPlayer.start();

    }
}

my initialization:

    SoundManager soundManager = new SoundManager(this);
    soundManager.playNudgeSound();
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T10:28:05+00:00Added an answer on June 10, 2026 at 10:28 am

    Ok after few days of wondering around and lots of frustration i’ve found out that my problem was that the MediaPlayer.create() didn’t had much time to load the file to memory…
    it happened because create() and start() were called almost at the same time..

    my recommendation is to load all your sound files when your Application is loading, and just call start() whenever you need them. build some kind of SoundManager class.

    Thanks everyone ! hope it will help someone!

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