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Home/ Questions/Q 5953325
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:48:33+00:00 2026-05-22T17:48:33+00:00

I’m trying to load an image file that’s right next to the .SWF file.

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I’m trying to load an image file that’s right next to the .SWF file. Something like this:

var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, function(e:Event):void {
    trace(typeof(loader.data));
    graphic = spritemap = new Spritemap(loader.data, 32, 32);
    ...
}

But this is the output I get:

object
[Fault] exception, information=Error: Invalid source image.

The thing is loader.data has the image’s bytes but is not a BitmapData instance and that’s what Spritemap is expecting.

How to convert to BitmapData?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:48:34+00:00Added an answer on May 22, 2026 at 5:48 pm
    // define image url
    var url:URLRequest = new URLRequest("http://sstatic.net/ads/img/careers2-ad-header-so.png");
    
    // create Loader and load url
    var img:Loader = new Loader();
    img.load(url);
    
    // listener for image load complete
    img.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);
    
    // attaches the image when load is complete
    function loaded(e:Event):void
    {
        var bitmap:Bitmap = e.target.content;
        doStuffWithBitmapData(bitmap.bitmapData);
    
        addChild(bitmap);
    
        // remove listener
        e.target.removeEventListener(Event.COMPLETE, loaded);
    }
    
    /**
     * Handle loaded BitmapData
     * @param bmd The loaded BitmapData
     */
    function doStuffWithBitmapData(bmd:BitmapData):void
    {
        trace(bmd);
    
        // your code
    }
    

    Basically;

    You should be using Loader, not URLLoader. You can access the BitmapData of the loaded Bitmap with bitmap.bitmapData.

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