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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T06:11:11+00:00 2026-06-17T06:11:11+00:00

I’m trying to load data in XNA, however, whenever I use the ContentManager it

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I’m trying to load data in XNA, however, whenever I use the ContentManager it throws an out of memory exception. This occurs when I load my first resource. It’s a 32×32 pixel image.

I’m using:

contentManager = (Application.Current as App).Content;
contentManager.Load<Texture2D>("Head");

I’ve been using this for ages and have no clue why it won’t work now. Does anyone have any suggestions to get me past this?

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  1. Editorial Team
    Editorial Team
    2026-06-17T06:11:13+00:00Added an answer on June 17, 2026 at 6:11 am

    I’ve experienced this one time, it would occur consistently after coming back from a phone task (in my case it was the IAP interface).

    I worked around it by delaying the content load. My assumption was that the IAP task itself was using a lot of memory and I needed to give some time for those resources to free up before trying to allocate any more resources.

    You could try adding a delay before doing the content loading (not sure when you are doing it, it should be fine if you are doing it in a place like Game.Initialize though).

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