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Home/ Questions/Q 7626323
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T05:18:37+00:00 2026-05-31T05:18:37+00:00

I’m trying to make a coke machine, but this doesn’t go without trouble. I

  • 0

I’m trying to make a coke machine, but this doesn’t go without trouble.

I want to have a specific block of code re-run everytime a button click event occurs. How can I do this?

This is my full code:

using System;
using System.Windows.Forms;
using System.Drawing;

namespace QuickSharp
{
public class CokeMachine
{


    public Button Coke = new Button();
    public Button Sprite = new Button();
    public Button Fanta = new Button();
    public Button RedBull = new Button();
    public Button Juice = new Button();
    public Button Water = new Button();

    double CokeCost = 1.00;
    double SpriteCost = 1.00;
    double FantaCost = 1.00;
    double RedBullCost = 2.50;
    double JuiceCost = 2.00;
    double WaterCost = 0.50;

    public Button Coin1 = new Button();
    public Button Coin2 = new Button();
    public Button Coin3 = new Button();
    public Button Coin4 = new Button();
    public Button Coin5 = new Button();
    public Button Coin6 = new Button();

    double CoinAmount1 = 0.05;
    double CoinAmount2 = 0.10;
    double CoinAmount3 = 0.20;
    double CoinAmount4 = 0.50;
    double CoinAmount5 = 1.00;
    double CoinAmount6 = 2.00;

    public double TotalInsertedCoins = 0;

    //EventHandlers for drink buttons

    public void DrinkButtonEvents()
    {
        Coke.Click += new EventHandler(Coke_ClickHandler);
        Sprite.Click += new EventHandler(Sprite_ClickHandler);
        Fanta.Click += new EventHandler(Fanta_ClickHandler);
        RedBull.Click += new EventHandler(RedBull_ClickHandler);
        Juice.Click += new EventHandler(Juice_ClickHandler);
        Water.Click += new EventHandler(Water_ClickHandler);
    }

    //Drink buttons - Click event handlers

    public void Coke_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= CokeCost)
        {
            DispenseDrink("Coca-Cola" , CokeCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    public void Sprite_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= SpriteCost)
        {
            DispenseDrink("Sprite" , SpriteCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    public void Fanta_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= FantaCost)
        {
            DispenseDrink("Fanta" , FantaCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    public void RedBull_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= RedBullCost)
        {
            DispenseDrink("Red Bull" , RedBullCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    public void Juice_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= JuiceCost)
        {
            DispenseDrink("Orange Juice" , JuiceCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    public void Water_ClickHandler(object sender, EventArgs e)
    {
        if(TotalInsertedCoins >= WaterCost)
        {
            DispenseDrink("Water" , WaterCost);
        }
        else
        {
            MessageBox.Show("You have not inserted enough money to buy this drink." , "Warning");
        }
    }

    //EventHandlers for money buttons

    public void MoneyButtonEvents()
    {
        Coin1.Click += new EventHandler(Coin1_ClickHandler);
        Coin2.Click += new EventHandler(Coin2_ClickHandler);
        Coin3.Click += new EventHandler(Coin3_ClickHandler);
        Coin4.Click += new EventHandler(Coin4_ClickHandler);
        Coin5.Click += new EventHandler(Coin5_ClickHandler);
        Coin6.Click += new EventHandler(Coin6_ClickHandler);
    }

    //Money buttons - Click event handlers

    public void Coin1_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount1;

    }

    public void Coin2_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount2;
    }

    public void Coin3_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount3;
    }

    public void Coin4_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount4;
    }

    public void Coin5_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount5;
    }

    public void Coin6_ClickHandler(object sender, EventArgs e)
    {
        TotalInsertedCoins += CoinAmount6;
    }

    private void DispenseDrink(string drink , double cost)
    {

        if(TotalInsertedCoins - cost == 0.0)
        {
            MessageBox.Show("Enjoy your " + drink + "!");
            TotalInsertedCoins = 0.0;
        }
        else
        {
            MessageBox.Show("Enjoy your " + drink + "! Here is your change: €" + (TotalInsertedCoins - cost));
            TotalInsertedCoins = 0.0;
        }


    }

    public CokeMachine()
    {
    MoneyButtonEvents();
    DrinkButtonEvents();
    }
}

public class CokeForm : Form
{

   public CokeForm()
   {

       CokeMachine Machine = new CokeMachine();


        // General aspect of machine

        this.Text = "Cola Machine";
        this.Size = new Size(450 , 500);

        Label Header;
        Header = new Label();
        Header.Text = "Coca-Cola Machine";
        Header.Font = new Font("Arial" , Header.Font.Size +5);
        Header.ForeColor = Color.DarkRed;
        Header.Location = new Point(132, 20);
        Header.AutoSize = true;
        this.Controls.Add(Header);

        TextBox TextBox1 ;
        TextBox1 = new TextBox();
        TextBox1.BackColor = Color.Black;
        TextBox1.ForeColor = Color.Red;
        TextBox1.Font = new Font("Arial" , TextBox1.Font.Size +3);
        TextBox1.ReadOnly = true;
        TextBox1.Size = new Size(210,300);
        TextBox1.Location = new Point(112,50);

        int tester = 0;
        if(Machine.TotalInsertedCoins == 0.05){tester = 1;}
        if(Machine.TotalInsertedCoins > 0.05){tester = 2;}
        else{tester = 0;}


        switch(tester)
        {
            case 1:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins;
                break;
            case 2:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins + "0";
                break;
            default:
                TextBox1.Text = "Buy Your Ice Cold Drinks Here!";
                break;
        }

        /*

        Previous Attempt:
        if(Machine.TotalInsertedCoins == 0.00)
        {
            TextBox1.Text = "Buy Your Ice Cold Drinks Here!";
        }
        else
        {
            TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins;
        }
        */

        this.Controls.Add(TextBox1);

        // Money aspect of machine

        Label Money;
        Money = new Label();
        Money.Text = "Insert Coins Here:";
        Money.Location = new Point(20, 100);
        this.Controls.Add(Money);

        //Money buttons

        Machine.Coin1.Text = "Insert €0.05";
        Machine.Coin1.Location = new Point(28, 125);
        this.Controls.Add(Machine.Coin1);

        Machine.Coin2.Text = "Insert €0.10";
        Machine.Coin2.Location = new Point(28, 165);
        this.Controls.Add(Machine.Coin2);

        Machine.Coin3.Text = "Insert €0.20";
        Machine.Coin3.Location = new Point(28, 205);
        this.Controls.Add(Machine.Coin3);

        Machine.Coin4.Text = "Insert €0.50";
        Machine.Coin4.Location = new Point(28, 245);
        this.Controls.Add(Machine.Coin4);

        Machine.Coin5.Text = "Insert €1.00";
        Machine.Coin5.Location = new Point(28, 285);
        this.Controls.Add(Machine.Coin5);

        Machine.Coin6.Text = "Insert €2.00";
        Machine.Coin6.Location = new Point(28, 325);
        this.Controls.Add(Machine.Coin6);


        // Drink aspect of machine

        Label Drinks;
        Drinks = new Label();
        Drinks.Text = "Choose Your Drink:";
        Drinks.Location = new Point(315 , 100);
        Drinks.AutoSize = true;
        this.Controls.Add(Drinks);

        //Drink buttons

        Machine.Coke.Text = "Coca-Cola (€1.00)";
        Machine.Coke.Location = new Point(315, 125);
        Machine.Coke.AutoSize = true;
        this.Controls.Add(Machine.Coke);

        Machine.Sprite.Text = "Sprite (€1.00)";
        Machine.Sprite.Location = new Point(315, 165);
        Machine.Sprite.AutoSize = true;
        this.Controls.Add(Machine.Sprite);

        Machine.Fanta.Text = "Fanta (€1.00)";
        Machine.Fanta.Location = new Point(315, 205);
        Machine.Fanta.AutoSize = true;
        this.Controls.Add(Machine.Fanta);

        Machine.RedBull.Text = "Red Bull (€2.50)";
        Machine.RedBull.Location = new Point(315, 245);
        Machine.RedBull.AutoSize = true;
        this.Controls.Add(Machine.RedBull);

        Machine.Juice.Text = "Fruit Juice (€2.00)";
        Machine.Juice.Location = new Point(315, 285);
        Machine.Juice.AutoSize = true;
        this.Controls.Add(Machine.Juice);

        Machine.Water.Text = "Water (€0.50)";
        Machine.Water.Location = new Point(315, 325);
        Machine.Water.AutoSize = true;
        this.Controls.Add(Machine.Water);
   }
}

public class Test
{

    public static void Main()
    {                  

        CokeForm ColaForm;
        ColaForm = new CokeForm();
        Application.Run(ColaForm);
    }
}
}

Now everytime a Coin button is pressed, I want this part to be re-run:

int tester = 0;
        if(Machine.TotalInsertedCoins == 0.05){tester = 1;}
        if(Machine.TotalInsertedCoins > 0.05){tester = 2;}
        else{tester = 0;}


        switch(tester)
        {
            case 1:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins;
                break;
            case 2:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins + "0";
                break;
            default:
                TextBox1.Text = "Buy Your Ice Cold Drinks Here!";
                break;
        }

This way, the display of the Coke Machine will say what amount of money you have inserted.

Thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T05:18:38+00:00Added an answer on May 31, 2026 at 5:18 am

    refactor out the part you need re-run into a public method

    public void CoinInserted(object sender, EventArgs e)
    {
        int tester = 0;
        if (Machine.TotalInsertedCoins == 0.05) { tester = 1; }
        if (Machine.TotalInsertedCoins > 0.05) { tester = 2; }
    
        switch (tester)
        {
            case 1:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins;
                break;
            case 2:
                TextBox1.Text = "Inserted Coins: €" + Machine.TotalInsertedCoins + "0";
                break;
            default:
                TextBox1.Text = "Buy Your Ice Cold Drinks Here!";
                break;
        }
    }
    

    Move cokemachine and textbox1 out of cokeform constructor

    public partial class CokeForm : Form
    {
        CokeMachine Machine = new CokeMachine();
        TextBox TextBox1;
    
        public CokeForm()
        {
            ...
        }
    

    Inside cokeform constructor, add the following code

    Machine.Coin1.Click += new EventHandler(CoinInserted);
    Machine.Coin2.Click += new EventHandler(CoinInserted);
    Machine.Coin3.Click += new EventHandler(CoinInserted);
    Machine.Coin4.Click += new EventHandler(CoinInserted);
    Machine.Coin5.Click += new EventHandler(CoinInserted);
    Machine.Coin6.Click += new EventHandler(CoinInserted);
    
    CoinInserted(this, null);
    
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