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Home/ Questions/Q 8924975
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T07:34:17+00:00 2026-06-15T07:34:17+00:00

I’m trying to make a command that allows you to make any player invulnerable

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I’m trying to make a command that allows you to make any player invulnerable — that is, god mode.

This is my code so far (though it’s all boilerplate)

@EventHandler
public void onEntityDamage(EntityDamageEvent event) {
    if(event.getEntity() instaceof Player) {
        if(godModed.containsKey(event.getPlayer())) {
            //This is where I need the code to go - something to cancel the damage.
        }
    }
}

godModed is a HashMap godModed which contains all the players who are currently godmoded. When they turn off godmode they are removed from the map.

The command itself is working fine – I currently have it send a message to the player who triggered it, and I also have it add the player to godModed if they are not already on. However, I can’t figure out how to actually prevent the damage to the player. I want to stop it completely, not just heal them back afterwards; while the latter might work, it could also lead to unforeseen consequences if other mods look at onEntityDamage to trigger things which a godmoded player shouldn’t encounter.

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  1. Editorial Team
    Editorial Team
    2026-06-15T07:34:18+00:00Added an answer on June 15, 2026 at 7:34 am

    You will want to use event.setCancelled(true).

    If the code you have currently is working you must be using the old event API (and an old version of bukkit), I suggest you upgrade bukkit. Code using the new event API would look something like this:

    @EventHandler
    public void onPlayerDamage(EntityDamageEvent event) {
        if(godModed.containsKey(event.getEntity())) {
            event.setCancelled(true);
        }
    }
    
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