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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:20:38+00:00 2026-05-13T18:20:38+00:00

I’m trying to make a game where the bullets can fly in any direction.

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I’m trying to make a game where the bullets can fly in any direction. I would ike to make them vectors with a direction and magnitude to make them go the direction. I’m just not sure how to implement this?

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:20:38+00:00Added an answer on May 13, 2026 at 6:20 pm

    There are two parts that need to be calculated. First, I’d start off with the total distance. This should be straightforward:

    total_distance = velocity * time
    

    Assuming this is a 2D game, you should then use sine & cosine to break the total distance up into the X and Y components (for a given angle):

    distance_y = total_distance * sin(2 * pi * angle / 360)
    distance_x = total_distance * cos(2 * pi * angle / 360)
    

    Finally, the distance x/y should be offset based on the starting position of the bullet:

    pos_x = distance_x + start_pos_x
    pos_y = distance_y + start_pos_y
    

    Of course, you could wrap all of this in a nice class, expanding & polishing as needed.

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