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Home/ Questions/Q 917659
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T18:14:44+00:00 2026-05-15T18:14:44+00:00

I’m trying to make a HTML5 webapp that simply plays a sound over and

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I’m trying to make a HTML5 webapp that simply plays a sound over and over and over again, on my iPhone. I don’t know any Obj-C to do it natively.

What I have works fine, but the sound only plays once:

<!DOCTYPE html>
<html>
    <head>
        <title>noisemaker!</title>
        <meta http-equiv="content-type" content="text/html; charset=utf-8" />
        <meta name="viewport" content="maximum-scale=1, minimum-scale=1, width=device-width, user-scalable=no" />
        <meta name="apple-mobile-web-app-capable" content="yes" />
    </head>
    <body>
        <audio src="noise.mp3" autoplay controls loop></audio>
    </body>
</html>

Is there a way to either bypass the QuickTime audio screen and loop it in the webpage, or get the QuickTime audio screen to loop the sound?

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:14:45+00:00Added an answer on May 15, 2026 at 6:14 pm

    I found that the “loop” attribute does not seem to fully work in the latest implementation of the HTML5 audio element on the iPhone (iOS 4.0). I found this to be a workaround:

    <audio src="noise.mp3" onended="this.play();" controls="controls" autobuffer></audio>
    

    I found that you have to not put “loop” in the above, or the “onended” event seems not to trigger (i.e. “loop” is partially implemented).

    Note that “autoplay” is intentionally disabled on the iPhone.

    It also seems that the “volume” attribute is not fully implemented at this time as well.

    Note that with iOS 4 audio is played without the full-screen QT player.

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