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Home/ Questions/Q 9254393
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T11:27:28+00:00 2026-06-18T11:27:28+00:00

I’m trying to make a roguelike in java to practice. This is my code

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I’m trying to make a roguelike in java to practice. This is my code to generate a floor (right now just a big room with wall tiles on the edge). I’m trying to set certain tiles in my tile array to either a wall tile or floor tile. Although when they leave the setTile method, they revert back to their value before entering the method. I’m going insane. Here’s my code:

public Floor(int width, int height) {
        this.tiles = new Tile[(width+1)*(height+1)];
        this.width = width;
        this.height = height;
        generateTiles();    
        boolean test = false;
    }
    public Tile getTile(int x, int y)
    {
        return tiles[y * width + x];
    }

    public void setTile(int x, int y, Tile tile)
    {
        Tile tileToSet = getTile(x,y);
        tileToSet = tile;
    }
    private void generateTiles() {
        for (int i = 0; i < tiles.length; i++)
        {
            tiles[i] = new Tile();
        }
        //make the top wall
        for (int i = 0; i<width;i++)
        {
            setTile(i,0,new WallTile());
        }
    }
}
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  1. Editorial Team
    Editorial Team
    2026-06-18T11:27:29+00:00Added an answer on June 18, 2026 at 11:27 am

    Your setTile doesn’t make sense. You’re retrieving the tile which is currently at that position, storing it in a local variable tileToSet and then overwriting the value of that variable.

    What you’re trying to do is storing the given tile in the tiles array. Analogous to how getTile is implemented, you can do this with:

    public void setTile(int x, int y, Tile tile)
    {
        tiles[y * width + x] = tile;
    }
    

    Note that this is not equivalent (but you seem to think it is) with:

    public void setTile(int x, int y, Tile tile)
    {
        Tile tileToSet = tiles[y * width + x];
        tileToSet = tile;
    }
    
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