Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6935909
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T12:09:53+00:00 2026-05-27T12:09:53+00:00

I’m trying to make a simple java game — driving a car through a

  • 0

I’m trying to make a simple java game — driving a car through a track. I am conditioned by my teacher to use rectangles and stuff like that . My problem is when I use the method repaint() that my frame flickers. I have tried to put the repaint method just when the car changes direction, but it doesn’t do any good. Any suggestions?

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.net.URL;

import javax.swing.JFrame;


@SuppressWarnings("serial") 
public class MAP extends JFrame
{
    //the URL and Img designed for the images
    URL cLeft,cRight,cUp;
    Image img1,img2,img3;

    //these will keep track of each player’s speed:
    double p1Speed =.5, p2Speed =.5;

    //constant for the screen size and used for the drawing the terrain
    final int WIDTH = 900, HEIGHT = 650;

    //these are ints that represent directions:
    final int UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3;
    //these will keep track of the player’s directions (default = up)
    int p1Direction = 0;

    //this is the rectangle for player 1’s (outer) car:
    Rectangle p1 = new Rectangle(WIDTH/9,HEIGHT/2, WIDTH/30,WIDTH/30);

    //draw the terrain
    Rectangle left = new Rectangle(0,0,WIDTH/9,HEIGHT);
    Rectangle right = new Rectangle((WIDTH/9)*9,0,WIDTH/9,HEIGHT);
    Rectangle top = new Rectangle(0,0,WIDTH, HEIGHT/9);
    Rectangle bottom = new Rectangle(0,(HEIGHT/9)*9,WIDTH,HEIGHT/9);
    Rectangle center = new Rectangle((int)((WIDTH/9)*2.5),(int)((HEIGHT/9)*2.5), (int)((WIDTH/9)*5),(HEIGHT/9)*4);

    //these obstacles will obstruct the path and make navigating harder
    Rectangle obstacle = new
    Rectangle(WIDTH/2,(int)((HEIGHT/9)*7),WIDTH/10,HEIGHT/9);
    Rectangle obstacle2 = new
    Rectangle(WIDTH/3,(int)((HEIGHT/9)*5),WIDTH/10,HEIGHT/4);
    Rectangle obstacle3 = new
    Rectangle(2*(WIDTH/3),(int)((HEIGHT/9)*5),WIDTH/10,HEIGHT/4);
    Rectangle obstacle4 = new Rectangle(WIDTH/3,HEIGHT/9,WIDTH/30,HEIGHT/9);
    Rectangle obstacle5 = new Rectangle(WIDTH/2,(int)((HEIGHT/9)*1.5),WIDTH/30,HEIGHT/4);
    Rectangle finish = new Rectangle(WIDTH/9,(HEIGHT/2)-HEIGHT/9,(int)((WIDTH/9)*1.5),HEIGHT/70);
    Rectangle lineO=new Rectangle(WIDTH/9,HEIGHT/2,(int)((WIDTH/9)*1.5)/2,HEIGHT/140);
    Rectangle lineI = new Rectangle(((WIDTH/9)+((int)((WIDTH/9)*1.5)/2)),(HEIGHT/2)+(HEIGHT/10),(int)((WIDTH/9)*1.5)/2, HEIGHT/140);

    //the constructor:
    public MAP() {

        //the following code creates the JFrame
        super("Radical Racing");
        setSize(WIDTH,HEIGHT);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setVisible(true);
        setResizable(false);

        try {
            cUp = this.getClass().getResource("carUp.jpg");
            cLeft = this.getClass().getResource("carLeft.jpg");
            cRight = this.getClass().getResource("carRight.jpg");
        } catch(Exception e) {
        }

        //attach the URLs to the images
        img1 = Toolkit.getDefaultToolkit().getImage(cUp);
        img2 = Toolkit.getDefaultToolkit().getImage(cLeft);
        img3 = Toolkit.getDefaultToolkit().getImage(cRight);

        repaint();
        Move1 m1 = new Move1();
        m1.start();
    }

    //this will draw the cars and the race track
    public void paint(Graphics g) {
        super.paint(g);

        //draw the background for the racetrack
        g.setColor(Color.DARK_GRAY);
        g.fillRect(0,0,WIDTH,HEIGHT);

        //when we draw, the border will be green
        g.setColor(Color.GREEN);

        //fill rectangle
        g.fillRect(left.x,left.y,left.width,left.height);
        g.fillRect(right.x,right.y,right.width,right.height);
        g.fillRect(top.x,top.y,top.width,top.height);
        g.fillRect(bottom.x,bottom.y,bottom.width,bottom.height);
        g.fillRect(center.x,center.y,center.width,center.height);
        g.fillRect(obstacle.x,obstacle.y,obstacle.width,obstacle.height);
        g.fillRect(obstacle2.x,obstacle2.y,obstacle2.width,obstacle2.height);
        g.fillRect(obstacle3.x,obstacle3.y,obstacle3.width,obstacle3.height);
        g.fillRect(obstacle4.x,obstacle4.y,obstacle3.width,obstacle4.height);
        g.fillRect(obstacle5.x,obstacle5.y,obstacle5.width,obstacle5.height);

        //set the starting line color to white
        g.setColor(Color.WHITE);

        //now draw the starting line
        g.fillRect(lineO.x,lineO.y,lineO.width,lineO.height);
        g.fillRect(lineI.x,lineI.y,lineI.width,lineI.height);

        //set the color of the finish line to yellow
        g.setColor(Color.YELLOW);

        //now draw the finish line
        g.fillRect(finish.x,finish.y,finish.width,finish.height);

        //set the color to blue for p1
        g.setColor(Color.WHITE);

        //now draw the actual player
        g.fill3DRect(p1.x,p1.y,p1.width,p1.height,true);

        //draw the images for the player
        if(p1Direction==UP)
        g.drawImage(img1,p1.x,p1.y,this);
        if(p1Direction==LEFT)
            g.drawImage(img2,p1.x,p1.y,this);
        if(p1Direction==RIGHT)
    g.drawImage(img3,p1.x,p1.y,this);
    }

    private class Move1 extends Thread implements KeyListener {
        public void run() {
            //now, this should all be in an infinite loop, so the process
            //repeats
            addKeyListener(this);
            while(true) {
                //now, put the code in a try block. This will let the
                //program exit
                //if there is an error.

                try {
                    //first, refresh the screen:
                    repaint();
                    //increase speed a bit
                    //  if(p1Speed<=5)
                    //  p1Speed+=.2;
                    //p1.y-=(int) p1Speed;
                    if(p1.intersects(left) || p1.intersects(right) || p1.intersects(top) || p1.intersects(bottom) || p1.intersects(obstacle) || p1.intersects(obstacle2)|| p1.intersects(obstacle3) || p1.intersects(obstacle4) || p1.intersects(obstacle5)) {
                        p1Speed = -5;
                    }
                    //if the car hits the center, do the same as above
                    //but make the speed -2.5.
                    if(p1.intersects(center)) {
                        p1Speed = -5;
                    }
                    //increase speed a bit
                    if(p1Speed<=5)
                        p1Speed+=.2;
                    //these will move the player based on direction
                    if(p1Direction==UP) {
                        p1.y-=(int)p1Speed;
                        //repaint();
                    }
                    if(p1Direction==DOWN) {
                        p1.y+=(int)p1Speed;
                        //repaint();
                    }
                    if(p1Direction==LEFT) {
                        p1.x-=(int)p1Speed;
                        //repaint();
                    }
                    if(p1Direction==RIGHT) {
                        p1.x+=(int)p1Speed;
                        //repaint();
                    }
                    //this delays the refresh rate:
                    Thread.sleep(200);

                } catch(Exception e) {
                    //if there is an exception (an error), exit the loop.
                    break;
                }
            }
        }

        @Override
        public void keyPressed(KeyEvent arg0) {
            // TODO Auto-generated method stub
        }

        @Override
        public void keyReleased(KeyEvent arg0) {
            // TODO Auto-generated method stub
        }

        @Override
        public void keyTyped(KeyEvent event) {
            if(event.getKeyChar()=='a') {
                p1Direction = LEFT;
                repaint();
            }
            if(event.getKeyChar()=='s') {
                p1Direction = DOWN;
                repaint();
            }
            if(event.getKeyChar()=='d') {
                p1Direction = RIGHT;
                repaint();
            }
            if(event.getKeyChar()=='w') {
                p1Direction = UP;
                repaint();
            }
        }
    }
    //this starts the program by calling the constructor:
    public static void main (String[ ] args) {
        new MAP();
    }
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T12:09:54+00:00Added an answer on May 27, 2026 at 12:09 pm

    Don’t draw directly in the JFrame in its paint method. Instead draw in a JPanel or JComponent and override its paintComponent method since Swing does double buffering by default, and this will allow you to take advantage of this.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
I'm trying to use string.replace('’','') to replace the dreaded weird single-quote character: ’ (aka
I am trying to loop through a bunch of documents I have to put
Basically, what I'm trying to create is a page of div tags, each has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
Seemingly simple, but I cannot find anything relevant on the web. What is the
I want use html5's new tag to play a wav file (currently only supported
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.