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Home/ Questions/Q 6170989
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:08:08+00:00 2026-05-23T23:08:08+00:00

I’m trying to make a small game using (free)GLUT. I know that it’s old

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I’m trying to make a small game using (free)GLUT. I know that it’s old and there are better alternatives, but currently I prefer to stick with it and use it as much as possible. I program with C.

I’m currently trying to make GLUT detect properly all the keys I press.
I use glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc and glutSpecialUpFunc to detect pressed keys and I store their state in a short array I created (I currently have only 5 usable keys, so I just created a specific array for them).

However, while everything works fine for 2 keys or less, the game doesn’t detect properly 3 keys or more. While for some keys it detect the combination properly (that actually happens for only 1 specific combination), for others the functions simply don’t detect the third key that I press.

I checked my code a few times, and there is nothing special about the combination that does work.
I also made glutKeyboardFunc and glutSpecialFunc directly print every key-press that they receive, and it seems they simply stop working after I press more then 2 keys.

Is it a known issue with GLUT or something? I googled a lot and didn’t find anyone with a similar issue.

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:08:09+00:00Added an answer on May 23, 2026 at 11:08 pm

    I am not very into GLUT but as I know, but you should make sure, that your keyboard supports more than 2 input keys at once. This feature is called n-key rollover. This page says, that 2-key rollover may be a common value for some keyboards, but you dont need to trust this source.

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