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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T05:48:57+00:00 2026-06-10T05:48:57+00:00

I’m trying to make a very simple game. In it I have objects (

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I’m trying to make a very simple game. In it I have objects (Circles) that have an xDirection and a yDirection, both of which can range between -1 to 1.

I have another object that can be rotated by the user (Pointer) atop of the Circles. I’ve achieved this rotation by copying some code I found online that gave me the angle of the Pointer from the y-axis that runs through the center of the Circle. (This).

Now i’d like the “gameplay” to be a case of the user angling the pointer into the direction he wants the circle to move. If I have this angle, is there a way I can calculate xDirection and yDirection for the circle?

Really appreciate any help, I know I need to work on my math!
Oh and I’m technically working in javascript, but i’m thinking there’s a purely mathematical solution that could be implemented in many languages?

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  1. Editorial Team
    Editorial Team
    2026-06-10T05:48:59+00:00Added an answer on June 10, 2026 at 5:48 am

    If I’m reading your problem correctly, this should work:

    x = -sin(angle)
    y = -cos(angle)
    
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