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Home/ Questions/Q 5962543
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T19:07:13+00:00 2026-05-22T19:07:13+00:00

I’m trying to make an Android game, and I am following a few code

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I’m trying to make an Android game, and I am following a few code samples to get my game loop working. It involves making a new thread. In the run() method I have a try/finally block. After the finally block executes a NullPointerException is thrown. I have no idea why, nothing seems to be null and even if it is, nothing is referencing anything null. I thought maybe this was null but it doesn’t seem to be. Here’s the code I think is relevant:

public class MainThread extends Thread {
private boolean running;
private final SurfaceHolder holder;

private boolean GameIsRunning = false;

private int mMode;
public static final int STATE_LOSE = 1;
public static final int STATE_PAUSE = 2;
public static final int STATE_READY = 3;
public static final int STATE_RUNNING = 4;
public static final int STATE_WIN = 5;

private MainGame game;

public MainThread(SurfaceHolder holder, MainGamePanel panel) {
    super();
    this.holder = holder;
    game = new MainGame(panel.getContext());
    mMode = STATE_RUNNING;
}

@Override
public void run() {
    while (running) {
        Canvas c = null;
        try {
            c = holder.lockCanvas(null);
            synchronized (holder) {
                if (mMode == STATE_RUNNING) {
                    updateAll();
                }
                drawAll(c);
            }
        } finally {
            // do this in a finally so that if an exception is thrown
            // during the above, we don't leave the Surface in an
            // inconsistent state
            if (c != null) {
                holder.unlockCanvasAndPost(c);
            }
        } // <<<<<<<<<<<<< After this line executes a null pointer exception is thrown
    } 
}

Creation of thread:

public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback{

private MainThread thread;

public MainGamePanel(Context context) {
    super(context);
    getHolder().addCallback(this);

    // create the game loop thread
    thread = new MainThread(getHolder(), this);
    setFocusable(true);
}


@Override
public void surfaceCreated(SurfaceHolder holder) {
    thread.setRunning(true);
    thread.start();
}

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T19:07:14+00:00Added an answer on May 22, 2026 at 7:07 pm

    The NPE is thrown inside the try block and becomes visible after the finally block has been executed.

    From looking at the code, it happens most likely because c is null when you pass it to updateAll. You have a null check inside the finally block – so I guess you expect that it may be null. Add another check in the try block and handle c == null there too.


    From the android API (SurfaceHolder#lockCanvas):

    A null is returned if the surface has not been created or otherwise cannot be edited

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