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Home/ Questions/Q 7537839
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T06:57:33+00:00 2026-05-30T06:57:33+00:00

I’m trying to make an small tower defender game in Java. I have a

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I’m trying to make an small tower defender game in Java. I have a grid that is made up of a Point2D.Double array named:

FieldArr[h][v]

h represents horizontal fields, v the vertical vertical fields

this makes a grid like this

+ + + + + + +
S + X + + + +
+ + + X + + +
+ X + + + + F
+ + X + + + +

S represents start, F represents Finish, X represents Towers

now I want to calculate the shortest route for but i don’t have any clue how to start on this

Towers have the following vars for location:
HorizontalNr and VerticalNr.

for paint I do then:

public void paint(Graphics2D g2) {
    int Xpos = HorizontalNr * playfield.getSquarewidth() + playfield.GetinitialXPos();
    int Ypos = VerticalNr * playfield.getSquarewidth() + playfield.GetinitialYPos();
    g2.fillRect(Xpos, Ypos, 50, 50);
}

Anyone have any tips, on how I should make my enemy class, so I won’t get in any problem with the algorithm?
and/or have tips on how to calculate the shortest path?

already thanks
grt kiwi

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T06:57:34+00:00Added an answer on May 30, 2026 at 6:57 am

    As Mark said, this is Shortest Path Problem, which can be solved easily and efficiently.

    Note, that since your problem is not weighted, you can use a BFS here, which is pretty easy to implement and also guarantees finding sortest path for unweighted graphs.

    Pseudo code for BFS:

    findShortestPath(source,target):
      queue<- new queue
      visited <- {}
      Map<point,point> parents <- empty map
      queue.push(source)
      while (queue.empty() == false): 
         current <- queue.takeFirst()
         if (current.equals(target)):
             extract the path from source to destination using the map parents(*)
             return
         visited.add(current)
         for each p such that p and current are neighbors: //insert neighbors to queue
              if p is not in visited: 
                    if (p is not an obstacle):
                       queue.push(p)
                       parents.put(p,current) //current is the parent of p
    

    (*) Extracting the path from the map is simple: just follow the current <- parent.get(current) until you get null, this way you extract the exact path you will use.

    Note that even faster solution [in most cases] will be A* with the manhattan distance heuristic, but it is much more complex to implement it.

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