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Home/ Questions/Q 6099377
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:15:59+00:00 2026-05-23T13:15:59+00:00

I’m trying to make my character move around a tile map with collisions. Everything

  • 0

I’m trying to make my character move around a tile map with collisions. Everything works fine except for one thing. I show you a picture with the problem:

http://i.imgur.com/bcyz5.jpg
That is, when I reach a tile above then I can not move anywhere. If you come from the left, I can not move either up or down. If you reach the bottom, I can move to the left but not right. And when you reach the right I can move in any direction.

Honestly I have no idea what may be failing. I think it has to do with if (…), because if I change the order, the addresses where I can move change :/

Here I leave some code:

boolean collision = false;

if(Keyboard.isKeyDown(Keyboard.KEY_UP)) {
    for(int i = 0; i < map.GetNumLayers(); i++) {
        if(UpTile(map, i) > 128) {
            collision = true;
        }
    }

    if(!collision) AddPos(0.0f, -vel);
}
if(Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
    for(int i = 0; i < map.GetNumLayers(); i++) {
        if(LeftTile(map, i) > 128) {
            collision = true;
        }
    }

    if(!collision) AddPos(-vel, 0.0f);
}
if(Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
    for(int i = 0; i < map.GetNumLayers(); i++) {
        if(DownTile(map, i) > 128) {
            collision = true;
        }
    }

    if(!collision) AddPos(0.0f, vel);
}
if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
    for(int i = 0; i < map.GetNumLayers(); i++) {
        if(RightTile(map, i) > 128) {
            collision = true;
        }
    }

    if(!collision) AddPos(vel, 0.0f);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:15:59+00:00Added an answer on May 23, 2026 at 1:15 pm

    This will be easier of you separate your game’s model from the view shown above. This example shows one approach, while this more elaborate example models a related grid based game.

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