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Home/ Questions/Q 8528931
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T08:54:47+00:00 2026-06-11T08:54:47+00:00

I’m trying to make my main ViewController with a custom view draw multiple custom

  • 0

I’m trying to make my main ViewController with a custom view draw multiple custom UIView’s to the main view, but somehow they are not drawing, I’m trying to draw dots.

My code is:

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.

    MyCustomView *myView = (MyCustomView *)self.view;

    myView.xAxisLabel1 = @"customlabels 1";
    myView.xAxisLabel2 = @"customlabels 2";
    myView.xAxisLabel3 = @"customlabels 3";
    myView.xAxisLabel4 = @"customlabels 4";

    CustomDotView *newDot = [[CustomDotView alloc] initWithPointAtXCord:10 andYCord:10 withRadius:10 andColor:[UIColor redColor]];

    [self.view addSubview:newDot];


}

But this is not working, I wonder if the constructor of my CustomDotView is correct or I’m doing something incorrectly

This is my CustomDotView constructor

-(id)initWithPointAtXCord:(float)xCord andYCord:(float)yCord withRadius:(float)radius andColor:(UIColor *)color {

    self = [super init];
    self.color = color;
    self.xCordenate = xCord;
    self.yCordenate = yCord;
    self.radius = radius;

    return self;

}
- (void)drawRect:(CGRect)rect
{
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, color.CGColor);
    CGContextSetFillColorWithColor(context, color.CGColor);

    CGRect currentRect = CGRectMake(xCordenate, yCordenate, radius * 2 , radius * 2);

    NSLog(@"draw point?");

    CGContextAddEllipseInRect(context, currentRect);
    CGContextDrawPath(context, kCGPathFillStroke);
}

Any suggestions?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T08:54:49+00:00Added an answer on June 11, 2026 at 8:54 am

    Ok, I went ahead and wrote this out in Xcode and it works great. Here’s the simplest use case I could come up with; this is inside a blank UIViewController.

    @implementation ViewController
    
    - (void)viewDidLoad
    {
    
        CustomDotView *newDot = [[CustomDotView alloc] initWithPointAtXCord:10 andYCord:10 withRadius:10 andColor:[UIColor redColor]];
    
        [self.view addSubview:newDot];
    
    }
    
    @end
    
    
    @implementation CustomDotView
    
    -(id)initWithPointAtXCord:(float)inputXCoord andYCord:(float)inputYCoord withRadius:(float)inputRadius andColor:(UIColor *)inputColor
    {
        xCoord = inputXCoord;
        yCoord = inputYCoord;
        color = inputColor;
        radius = inputRadius;
    
        self = [super initWithFrame: CGRectMake(xCoord, yCoord, radius * 2, radius * 2)];
    
        self.backgroundColor = [UIColor clearColor];
    
        return self;
    
    }
    - (void)drawRect:(CGRect)rect
    {
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        CGContextSetLineWidth(context, 1.0);
        CGContextSetStrokeColorWithColor(context, color.CGColor);
        CGContextSetFillColorWithColor(context, color.CGColor);
    
    
        CGContextAddEllipseInRect(context, rect);
        CGContextDrawPath(context, kCGPathFill);
    }
    
    
    @end
    

    If you want to move the Dot around, just simply change it’s frame.

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