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Home/ Questions/Q 6834217
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:05:03+00:00 2026-05-26T23:05:03+00:00

I’m trying to make smoothing for images which loaded with loadclip() . I found

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I’m trying to make smoothing for images which loaded with loadclip().
I found function for smoothing and it works but only for movieclips located in _level0, for example _level0.mc, but I want to smooth children MC, for example _level0.parent_mc.children_mc and then image just dissapears.

smoothing function:

here = this; // trace(here) == _level0
bg_smooth = function (bg):Void {
    var bg_depth:Number = bg.getDepth();
    var bg_name:String = bg._name; 
    var bg_parent = bg._parent;
    var bg_bitmap_temp:BitmapData = new BitmapData(bg._width, bg._height, true, 0x00FFFFFF);
    bg_bitmap_temp.draw(bg);
    removeMovieClip(bg);
    bg_parent.createEmptyMovieClip(bg_name,bg_depth);
    here[bg_name].bitmapObj = bg_bitmap_temp.clone();
    bg_bitmap_temp.dispose();
    here[bg_name].attachBitmap(here[bg_name].bitmapObj,1,"auto",true);
};

other code:

var loader:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object(); 
mclL.onLoadProgress = function(target, loadedBytes, totalBytes) { 
 //trace(Math.round((loadedBytes / totalBytes) * 100) + "%"); 
}; 
loader.addListener(mclL);    
mclL.onLoadInit = function(element) { 
    bg_smooth(element); // trace(element) == _level0.mc or _level0.parent_mc.children_mc
};

loader.loadClip("img/image.jpg", mc); // <= works
//loader.loadClip("img/image.jpg", parent_mc.children_mc); // <= not works

also tried to write _level0.parent_mc['children_mc'] instead of parent_mc.children_mc and to make here == _level0.parent_mc – still no luck. If I remove bg_smooth(element) on load complete then all works fine but of course smoothing disabled.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:05:04+00:00Added an answer on May 26, 2026 at 11:05 pm

    I found another working function. May be helpful for someone else.

    function applySmoothing(target:MovieClip) {
        var mcParent:MovieClip = target._parent;
        var mcName:String = target._name;
        var myBitmap:BitmapData = new BitmapData(target._width, target._height);
        myBitmap.draw(target);
        target.removeMovieClip();
        target.attachBitmap(myBitmap, 1, "auto", true);
    }
    
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