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Home/ Questions/Q 964209
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T01:47:26+00:00 2026-05-16T01:47:26+00:00

I’m trying to map some structs to some other instances, like this: template <typename

  • 0

I’m trying to map some structs to some other instances, like this:

template <typename T>
class Component {
public:

    typedef std::map<EntityID, T> instances_map;

    instances_map instances;

    Component() {};

    T add(EntityID id) {
        T* t = new T();
        instances[id] = *t;
        return *t;
    };  
};

Then I use it like this:

struct UnitInfos {
    int owner_id;
    int health;
    float x, y;
};

class LogicComponent : public Component<UnitInfos> {};

The problem is that when it later retrieve data later on, like this:

comp.instance[id];

I get a breand new object with properties initialized at default values.

Is there something inherently wrong with this piece of code, or am I leaving out information about the problem?


As per @aaa suggestion, i change the code to

typedef std::map<EntityID, T> instances_map;
instances_map instances;
T& add(EntityID id) {
    instances[id] = T();
    return instances[id];
};

but when I access it

UnitInfos &info = logic_c.instances[id];

the value of info.x is still 0. Any pointers?


The problem was how I stored the reference to LogicComponent in another class. using LogicComponent logic_c; instead of LogicComponent& logic_c;. It now works, but I’m storing pointers in the map (instead of @aaa’s suggestion). Is this a bad idea?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T01:47:27+00:00Added an answer on May 16, 2026 at 1:47 am

    Clarify the operations you want to perform on LogicComponent. Assuming you are trying to achieve something like this:

    Step 1: Add a new entry to the map:

    LogicComponent comp; 
    EntityID id = 99;
    UnitInfos info = comp.add(id);
    

    Step 2: Initialize the info:

    info.x = 10.0;
    info.y = 11.0
    // etc
    

    Step 3: Get the info object again:

    UnitInfos info2 = comp.instances[id]; // this is uninitialized.
    

    Then, a few code comments are in order:

    The info object returned by comp.add is a COPY of the object you added to the map. By modifying it, you are not modifying what is in the map.

    The simplest fix is to create a map of pointers to the object instead of the object itself.

    typedef std::map<EntityID, T*> pinstances_map;
    
    T * add(EntityID id) {
        T* t = new T();
        instances[id] = t;
        return t;
    };  
    
    // initialize as 
    UnitInfo *info = comp.add(id);
    info->x = 10.0;
    info->y = 11.0;
    
    // retrieve as 
    UnitInfos *info = comp.instances[id];
    

    Also, do use an accessor method to get the mapped value, instead of exposing the map object as public. Make the instances variable protected, and add a public get() method.

    Edit: This code works fine for me:

    #include <map>
    #include <iostream>
    using namespace std;
    
    template<typename T>
    class Component
    {
    public:
            typedef map<long, T*> pinstances_map;
            pinstances_map instances;
    
            T * add(long id)
            {
                    T *t = new T();
                    instances[id] = t;
                    return t;
            }
    };
    
    struct UnitInfo 
    {
            float x, y;
    };
    
    class LogicComponent: public Component<UnitInfo> {};
    
    int main()
    {
            LogicComponent comp;
            UnitInfo *info = comp.add(99);
            info->x = 10.0;
            info->y = 11.0;
    
            UnitInfo *info2 = comp.instances[99];
            cout << info2->x << " " << info2->y;
    
            return 0;
    }
    
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