Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9276437
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T16:51:11+00:00 2026-06-18T16:51:11+00:00

I’m trying to move around a cube centered at the origin using gluLookAt instead

  • 0

I’m trying to move around a cube centered at the origin using gluLookAt instead of performing the R*T transformation directly on the object. At first, I was not sure how to do this problem. Then I realized (after implementing half of a solution in circular coords) that I should try using a spherical coordinate system representation. I was able to write some code to do this, but I (the ‘eye’ of the camera) spin really quickly around the cube. Also, I notice that I’m moving a bit closer to the cube as well instead of holding a constant radius. When I use the Rotate*Translate method, it spins at a more proper rate with the same distance.

My approach for rotation was to use spherical coordinates, but I’m not sure if this is correct. I calculate the two angles, according to the diagram located on the Wikipedia page. I calculate the magnitude of the current point I’m at (distX, distY, distZ). We are initially in the XY plane looking at the negative Z plane). I’m also given two angles, one to specify the angle of rotation about the x-axis and one for the y-axis. These five values are calculated based on how my mouse clicks are made.

I calculate theta and phi based off of some trig and then finally the new position. These formulae can be found in that link earlier. The last step is to plug it into gluLookAt. Again, upon running this program, I am able to spin around the cube, but it is very fast and translates the camera as well. What am I doing wrong?

My code is listed below in case you want to reference it. The part referencing ‘y’ and ‘up’ are my attempts to calculate the rotation about the Z axis. The best way I can describe that rotation that is if you look at an object, imagine yourself the camera, and tilt your head left and right. I did not include it in my call to gluLookAt since I couldn’t get that to work either.

EDIT: It now rotates at what appears to be the correct rate, but it does not rotate completely. By this, I mean that upon rotating, the “eye” moves towards the cube with an angle, but then will swivel back away, undoing the rotation. But this loops so the path taken by the eye looks similar to a bent infinity symbol.

void sceneTransformation(){
glLoadIdentity( );
    //Using the R*T approach. Works flawlessly
//glTranslatef(-distX, distY, -distZ);
//glRotatef( anglex, 1.0, 0.0, 0.0 );
//glRotatef( angley, 0.0, 1.0, 0.0 );

GLdouble radx = anglex*PI/180.;
GLdouble rady = angley*PI/180.;

GLdouble l = sqrt(pow(distX, 2) + pow(distY, 2) + pow(distZ, 2));
GLdouble phi = atan(distY/distZ) + radx;
GLdouble theta = acos(distZ/l) + radx;


GLdouble deltaZ = l*sin(theta)*cos(phi);
GLdouble deltaY = l*sin(theta)*sin(phi);
GLdouble deltaX = l*cos(theta);


GLdouble ytheta = atan(distX/distY); 
GLdouble y = sqrt(pow(distX,2) + pow(distY, 2));
GLdouble yangle = PI/2.-ytheta-rady;

GLdouble up_y = y*sin(yangle);
GLdouble up_x = y*cos(yangle);

gluLookAt((distX - deltaX), (distY - deltaY), (distZ - deltaZ), 0, 0, 0, 0,1,0);
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T16:51:13+00:00Added an answer on June 18, 2026 at 4:51 pm

    The math functions like sin(), cos(), and friends expect input in radians, not degrees. It looks like you’re assuming degrees, so you’re spinning roughly 57.3 times (exactly: 360 / (2 * pi)) faster than intended.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to find ID3V2 tags from MP3 file using jid3lib in Java.
We're building an app, our first using Rails 3, and we're having to build
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I'm making a simple page using Google Maps API 3. My first. One marker
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I am using JSon response to parse title,date content and thumbnail images and place

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.