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Home/ Questions/Q 6534497
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Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T10:15:28+00:00 2026-05-25T10:15:28+00:00

I’m trying to move player body while contact with teleport but setTransform isn’t executed.This

  • 0

I’m trying to move player body while contact with teleport but setTransform isn’t executed.This is my contact listener

mPhysicsWorld.setContactListener(new ContactListener()
    {

        @Override
        public void beginContact(Contact contact) 
        {

            final Fixture fixtureA = contact.getFixtureA();
            final Body bodyA = fixtureA.getBody();

            final Fixture fixtureB = contact.getFixtureB();
            final Body bodyB = fixtureB.getBody();
            if(bodyA.getUserData().equals("Player") || bodyB.getUserData().equals("Player") )
            {

                for(int i = 0; i < telList.size(); i++)
                {
                    if(bodyA.getUserData() == telList.get(i))
                    {
                        Teleport tl = telList.get(i);
                        if(tl.look.getX() > pl.look.getX())
                        {
                            pl.moveTo(150, 320);
                            pl.setLinearVelocity(new Vector2(-4.5f,0));
                        }else
                        {
                            pl.moveTo(150, 320);
                            pl.setLinearVelocity(new Vector2(4.5f,0));
                        }
                        break;
                    }else if(bodyB.getUserData() == telList.get(i))
                    {
                        Teleport tl = telList.get(i);
                        if(tl.look.getX() > pl.look.getX())
                        {
                            pl.moveTo(150, 320);
                            pl.setLinearVelocity(new Vector2(-4.5f,0));
                        }else
                        {
                            pl.moveTo(150, 320);
                            pl.setLinearVelocity(new Vector2(4.5f,0));
                        }
                        break;
                    }
                }
            }
        }

        @Override
        public void endContact(Contact contact) 
        {

        }
        });

Player class has method

public void moveTo(int x, int y)
{
    body.setTransform(new Vector2(x/32,y/32), 0);
}

and it works fine but isn’t executed inside contact listener. And I’m sure contact is occured because it enters the “if” block and pl.setLinearVelocity(new Vector2(-4.5f,0)); is executed.

Thanks in advance

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:15:29+00:00Added an answer on May 25, 2026 at 10:15 am

    I don’t know why it’s impossieble to use setTransform inside contact listener but I solved this problem in this way. Created class for tasks

    public class moveBodyTask {

    Player pl;
    float x;
    float y;
    boolean direction;
    moveBodyTask(Player b, float x1, float y1, boolean d)
    {
        pl = b;
        x = x1;
        y = y1;
        direction = d;
    }
    
    public void move()
    {
        pl.moveTo(x, y);
        if(direction)
            pl.setLinearVelocity(new Vector2(5,0));
        else
            pl.setLinearVelocity(new Vector2(-5,0));
    
    }
    

    }

    then inside contack listener i just add new task to list

        taskList.add(new moveBodyTask(pl, x+TILE_SIZE, y, true));
    

    and execute it while update

    scene.registerUpdateHandler(new IUpdateHandler()
        {
    
            @Override
            public void onUpdate(float pSecondsElapsed) {
                if(!taskList.isEmpty())
                {
                    for(int i = 0; i < taskList.size(); i++)
                    {
                        taskList.get(i).move();
                    }
                    taskList.clear();
                }
    
            }
    
            @Override
            public void reset() {
                // TODO Auto-generated method stub
    
            }
        });
    

    for me it works fine.

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