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Home/ Questions/Q 9201587
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T23:03:03+00:00 2026-06-17T23:03:03+00:00

I’m trying to narrow down the potential causes of memory issues I’m having with

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I’m trying to narrow down the potential causes of memory issues I’m having with my node.js server. One part of the code that I’ve always been a bit uncomfortable with is my use of Q promises.

Here’s what my basic structure looks like:

var Q = require('q');
MyClass.prototype.doSomething = function(somedata, callback) {
    var res = [];// will contain the results of each function call

    Q.ninvoke(this, 'doSomethingElse', 'hello!')
    .then((function(result){
        res.push(result);
        return Q.ninvoke(this.someobject, 'someFunction', somedata);
    }).bind(this))
    .then((function(result){
        res.push(result);
        callback(null, res);// Returns both result objects, in an array
    }).bind(this))
    .fail(callback)
    .done();
}

Does this seem logical?

What if the doSomethingElse function also employs promises? Is everything scoped properly here?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T23:03:04+00:00Added an answer on June 17, 2026 at 11:03 pm

    This looks pretty solid to me. There’s no problem with this.doSomethingElse using promises, as long as it exposes a Node.js callback API (e.g. via nodeify; see recently-updated API reference).

    —

    That said, I would rewrite your function as follows:

    MyClass.prototype.doSomething = function(somedata, callback) {
        return Q.all([
            Q.ninvoke(this, 'doSomethingElse', 'hello!'),
            Q.ninvoke(this.someobject, 'someFunction', somedata)
        ]).nodeify(callback);
    };
    

    if you were in a case where the second function depended on the result of the first, unlike the one given here, I’d do

    MyClass.prototype.doSomething = function(somedata, callback) {
        return Q.ninvoke(this, 'doSomethingElse', 'hello!').then(function (result) {
          return Q.invoke(this.someobject, 'someFunction', result);
        }.bind(this))
        .nodeify(callback);
    };
    

    or maybe

    MyClass.prototype.doSomething = function(somedata, callback) {
        var doSomethingElse = Q.nfbind(this.doSomethingElse.bind(this));
        var someFunction = Q.nfbind(this.someobject.someFunction.bind(this.someobject));
    
        return doSomethingElse('hello!').then(someFunction).nodeify(callback);
    };
    

    —

    More generally: we’ve recently been working on Q performance and memory, with the results mostly in the unreleased master branch. In particular:

    • 0.8.11 fixed a rather horrible memory leak related to long stack traces
    • Master fixes a small memory leak with Q.reject
    • Master no longer uses Object.freeze, which is slow in V8
    • Master adds the ability to turn off long stack traces.
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