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Home/ Questions/Q 7533959
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T05:52:42+00:00 2026-05-30T05:52:42+00:00

I’m trying to play an audio file in a cocos2d application. Here is the

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I’m trying to play an audio file in a cocos2d application. Here is the line which tries to play the sound:

[[SimpleAudioEngine sharedEngine] playEffect:@"pig_squeal.wav"];

If I put a log near this line, the log appears, and I can play the sound with iTunes. But when the sound should be played, there is a message displayed:

AudioStreamBasicDescription: 2 ch, 44100 Hz, ‘lpcm’ (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved

What’s the problem?

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  1. Editorial Team
    Editorial Team
    2026-05-30T05:52:43+00:00Added an answer on May 30, 2026 at 5:52 am

    This was discussed in comments but I’ve amalgamated all the possibilities of why it may not work here.:

    • That’s not an error message, just some information.

    • Is the sound definitely in your library and a part of the target?

    • You haven’t changed the volume of the SimpleAudioEngine or the volume of your device isn’t all the way down?

      • Click the sound in your library. Press Option+Command+1 to bring up the file editor. Scroll down to “Target Membership” and ensure the sound is checked for your target.
    • Try a different sound effect too? Try and narrow the problem down to “is it SimpleAudioEngine”.

    • Also try and playBackgroundMusic for a sound (This was the solution in this case)

    • And try an mp3
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