I’m trying to program a game for android phones. Anyway I have to check any of my minor changes on my code. But I have only 5MB of file and only using SurfaceView to draw not even GLSurfaceView(So I think because of I’m not using OpenGL:3D stuff and just drawing bitmaps it should be faster. I’m not sure because it wasn’t fast in C/BorlandC 8D) and android emulator is that much slow It kills me of waiting. I tried to not use all of my bitmaps so it can upload and install faster. But how about FPS ????? I get 5-10 fps which I need 20 for my game. plus some times I can’t get all the bitmap that should be drawn by emulator(Example: If I have 10 fps in 5 of that I can’t see half of my bitmaps…) I can’t check what’s going on in my game! So if there is a better way please tell me. I read some peoples are using their android phone as emulator is that really faster? If so I’ll get one. Some other says using windows XP is the best way, is there no FPS problem with it? In that case I have to use virtual machine. Thank you for any reply!
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I have noticed that there is a software named “Bluestacks” it’s even supports OpenGL ES and you get all the FPS you want. So it’s perfect match for android developers. Of course it’s free too:this is the web site you can download happy coding…