Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8057267
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T08:58:47+00:00 2026-06-05T08:58:47+00:00

I’m trying to put some blur around a sun, to give it a glow

  • 0

I’m trying to put some blur around a sun, to give it a glow effect.

I’m using the method here:

http://nehe.gamedev.net/tutorial/radial_blur__rendering_to_a_texture/18004/

Basically, I draw a sphere, it takes the current buffer and grabs it as a texture and redraws it a number of times, stretching it each time.

This works great when the object is in the centre of the screen. However, I want to have it offset to say, the top right.

This is the main part I believe that needs adjusting:

glColor4f(1.0f, 1.0f, 1.0f, alpha);                 // Set The Alpha Value (Starts At 0.2)
            glTexCoord2f(0+spost,1-spost);                      // Texture Coordinate   ( 0, 1 )
            glVertex2f(0,0);                                    // First Vertex     (   0,   0 )

            glTexCoord2f(0+spost,0+spost);                      // Texture Coordinate   ( 0, 0 )
            glVertex2f(0,480);                                  // Second Vertex    (   0, 480 )

            glTexCoord2f(1-spost,0+spost);                      // Texture Coordinate   ( 1, 0 )
            glVertex2f(640,480);                                // Third Vertex     ( 640, 480 )

            glTexCoord2f(1-spost,1-spost);                      // Texture Coordinate   ( 1, 1 )
            glVertex2f(640,0);

For the life of me though, I can’t work out how to offset it each time so that the blurred images are not offset to the right. I understand that the whole screen is being captured, but there must be a way to offset this when the texture is drawn…..

How?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T08:58:48+00:00Added an answer on June 5, 2026 at 8:58 am

    This maybe isn’t a direct answer, to your question, but you shouldn’t focus too much on effects via the fixed pipeline. NeHE tutorials are good, but a bit outdated. I recommend you just skim through the basics and incorporate shaders in your code. They’re much faster and will allow you for creating much more complex effects easier.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
I am trying to loop through a bunch of documents I have to put
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.