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Home/ Questions/Q 6787541
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:22:43+00:00 2026-05-26T17:22:43+00:00

I’m trying to recursively dereference a pointer in C++. If an object is passed

  • 0

I’m trying to recursively dereference a pointer in C++.

If an object is passed that is not a pointer (this includes smart pointers), I just want to return the object itself, by reference if possible.

I have this code:

template<typename T> static T &dereference(T &v) { return v; }
template<typename T> static const T &dereference(const T &v) { return v; }
template<typename T> static T &dereference(T *v) { return dereference(*v); }

My code seems to work fine in most cases, but it breaks when given function pointers, because dereferencing a function pointer results in the same exact type of function pointer, causing a stack overflow.

So, how can I "stop" the dereferencing process when the dereferenced type has the same type as the original object?

Note:

I see my question has been marked as a duplicate of a similar question that uses Boost; however, I need a solution without Boost (or any other libraries).


Example:

template<typename T> T &dereference(T &v) { return v; }
template<typename T> const T &dereference(const T &v) { return v; }
template<typename T> T &dereference(T *v) { return dereference(*v); }

template<typename TCallback /* void(int) */>
void invoke(TCallback callback) { dereference(callback)(); }

void callback() { }

struct Callback {
     static void callback() { }
     void operator()() { }
};

int main() {
    Callback obj;
    invoke(Callback());          // Should work (and does)
    invoke(obj);                 // Should also work (and does)
    invoke(&obj);                // Should also work (and does)
    invoke(Callback::callback);  // Should also work (but doesn't)
    invoke(&Callback::callback); // Should also work (but doesn't)
    invoke(callback);            // Should also work (but doesn't)
    invoke(&callback);           // Should also work (but doesn't)
    return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:22:44+00:00Added an answer on May 26, 2026 at 5:22 pm

    No dependencies at all, simple, should work on MSVC-2008.

    template<typename T>
    struct is_function
    {
        static char     check(...);
        static double   check(const volatile void*); // function pointers are not convertible to void*
        static T        from;
        enum { value = sizeof(check(from)) != sizeof(char) };
    };
    
    template<bool, typename T = void>
    struct enable_if{};
    
    template<typename T>
    struct enable_if<true, T>{typedef T type;};
    
    template<typename T> 
    T& dereference(T &v){return v;}
    
    template<typename T> 
    const T& dereference(const T& v){return v;}
    
    template<typename T> 
    typename enable_if<!is_function<T>::value, T&>::type dereference(T* v){return dereference(*v);}
    
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