I’m trying to replace this:
void ProcessRequest(object listenerContext) { var context = (HttpListenerContext)listenerContext; Uri URL = new Uri(context.Request.RawUrl); HttpWebRequest.DefaultWebProxy = null; HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(URL); httpWebRequest.Method = context.Request.HttpMethod; httpWebRequest.Headers.Clear(); if (context.Request.UserAgent != null) httpWebRequest.UserAgent = context.Request.UserAgent; foreach (string headerKey in context.Request.Headers.AllKeys) { try { httpWebRequest.Headers.Set(headerKey, context.Request.Headers[headerKey]); } catch (Exception) { } } using (HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.GetResponse()) { Stream responseStream = httpWebResponse.GetResponseStream(); if (httpWebResponse.ContentEncoding.ToLower().Contains('gzip')) responseStream = new GZipStream(responseStream, CompressionMode.Decompress); else if (httpWebResponse.ContentEncoding.ToLower().Contains('deflate')) responseStream = new DeflateStream(responseStream, CompressionMode.Decompress); MemoryStream memStream = new MemoryStream(); byte[] respBuffer = new byte[4096]; try { int bytesRead = responseStream.Read(respBuffer, 0, respBuffer.Length); while (bytesRead > 0) { memStream.Write(respBuffer, 0, bytesRead); bytesRead = responseStream.Read(respBuffer, 0, respBuffer.Length); } } finally { responseStream.Close(); } byte[] msg = memStream.ToArray(); context.Response.ContentLength64 = msg.Length; using (Stream strOut = context.Response.OutputStream) { strOut.Write(msg, 0, msg.Length); } } catch (Exception ex) { // Some error handling } }
with sockets. This is what I have so far:
void ProcessRequest(object listenerContext) { HttpListenerContext context = (HttpListenerContext)listenerContext; Uri URL = new Uri(context.Request.RawUrl); string getString = string.Format('GET {0} HTTP/1.1\r\nHost: {1}\r\nAccept-Encoding: gzip\r\n\r\n', context.Request.Url.PathAndQuery, context.Request.UserHostName); Socket socket = null; string[] hostAndPort; if (context.Request.UserHostName.Contains(':')) { hostAndPort = context.Request.UserHostName.Split(':'); } else { hostAndPort = new string[] { context.Request.UserHostName, '80' }; } IPHostEntry ipAddress = Dns.GetHostEntry(hostAndPort[0]); IPEndPoint ip = new IPEndPoint(IPAddress.Parse(ipAddress.AddressList[0].ToString()), int.Parse(hostAndPort[1])); socket = new Socket(ip.AddressFamily, SocketType.Stream, ProtocolType.Tcp); socket.Connect(ip);
BEGIN NEW CODE
Encoding ASCII = Encoding.ASCII; Byte[] byteGetString = ASCII.GetBytes(getString); Byte[] receiveByte = new Byte[256]; string response = string.Empty; socket.Send(byteGetString, byteGetString.Length, 0); Int32 bytes = socket.Receive(receiveByte, receiveByte.Length, 0); response += ASCII.GetString(receiveByte, 0, bytes); while (bytes > 0) { bytes = socket.Receive(receiveByte, receiveByte.Length, 0); strPage = strPage + ASCII.GetString(receiveByte, 0, bytes); } socket.Close(); string separator = '\r\n\r\n'; string header = strPage.Substring(0,strPage.IndexOf(separator)); string content = strPage.Remove(0, strPage.IndexOf(separator) + 4); byte[] byteResponse = ASCII.GetBytes(content); context.Response.ContentLength64 = byteResponse .Length; context.Response.OutputStream.Write(byteResponse , 0, byteResponse .Length); context.Response.OutputStream.Close();
END NEW CODE
After connecting to the socket I don’t know how to get the Stream response to decompress, and send back to context.Response.OutputStream
Any help will be appreciated. Thanks. Cheers.
EDIT 2: With this edit now seems to be working fine (same as HttpWebRequest at least). Do you find any error here?
EDIT 3: False alarm… Still can’t get this working
EDIT 4: I needed to add the following lines to Scott’s code … because not always the first to bytes of reponseStream are the gzip magic number. The sequence seems to be: 0x0a (10), 0x1f (31), 0x8b (139). The last two are the gzip magic number. The first number was always before in my tests.
if (contentEncoding.Equals('gzip')) { int magicNumber = 0; while (magicNumber != 10) magicNumber = responseStream.ReadByte(); responseStream = new GZipStream(responseStream, CompressionMode.Decompress); }
Here’s some code that works for me.
You could substitute this for the Socket/NetworkStream and save a bit of work.