I’m trying to resize an image uploaded through an MVC3 app. The code below is able to resize the image based on my target sizes based on the parameter specified, however the end result is a grainy image. I’ve tried a lot of different solutions here in stackoverflow and msn samples but everything returns a grainy image.
static public Image ResizeFile(HttpPostedFileBase file, int targeWidth, int targetHeight)
{
Image originalImage = null;
bool IsImage = true;
Bitmap bitmap = null;
try
{
originalImage = Image.FromStream(file.InputStream, true, true);
}
catch
{
IsImage = false;
}
if (IsImage)
{
//accept an image only if it is less than 3mb(max)
if (file.ContentLength <= 3145728)
{
var newImage = new MemoryStream();
Rectangle origRect = new Rectangle(0, 0, originalImage.Width, originalImage.Height);
// if targets are null, require scale. for specified sized images eg. Event Image, or Profile photos.
int newWidth = 0;
int newHeight = 0;
//if the width is greater than height
if (originalImage.Width > originalImage.Height)
{
newWidth = targeWidth;
newHeight = targetHeight;
bitmap = new Bitmap(newWidth, newHeight);
}
//if the size of image is larger than either one of the target size
else if (originalImage.Width > targeWidth || originalImage.Height > targetHeight)
{
newWidth = targeWidth;
newHeight = targetHeight;
bitmap = new Bitmap(newWidth, newHeight);
}
//reuse old dimensions
else
{
bitmap = new Bitmap(originalImage.Width, originalImage.Height);
}
try
{
using (Graphics g = Graphics.FromImage((Image)bitmap))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(originalImage, new Rectangle(0, 0, newWidth, newHeight),
0,
0, // upper-left corner of source rectangle
originalImage.Width, // width of source rectangle
originalImage.Height, // height of source rectangle
GraphicsUnit.Pixel);
bitmap.Save(newImage, ImageFormat.Jpeg);
}
}
catch (Exception ex)
{ // error before IDisposable ownership transfer
if (bitmap != null)
bitmap.Dispose();
logger.Info("Domain/Utilities/ImageResizer->ResizeFile: " + ex.ToString());
throw new Exception("Error resizing file.");
}
}
}
return (Image)bitmap;
}
UPDATE 1
removed parameters and encoders, currently saving in .jpeg. But still produces a grainy image.
A couple of suggestions
1) Make sure that you aren’t enlarging the image.
2) Try
g.SmoothingMode = Drawing2D.SmoothingMode.AntiAliasinstead of HighQualityFailing the above, I’d remove all other option settings aside from the above, and then simply save the file using;
I find the above works perfectly well.