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Home/ Questions/Q 8245757
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T22:17:24+00:00 2026-06-07T22:17:24+00:00

I’m trying to resize my UITextView when the keyboard appears, but I don’t know

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I’m trying to resize my UITextView when the keyboard appears, but I don’t know what I’m doing wrong.

I have these three lines of code called when the keyboard appears:

CGSize kbSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;

textView.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height-kbSize.height);

NSLog(@"%f,%f,%f,%f", textView.frame.origin.x, textView.frame.origin.y, textView.frame.size.width, textView.frame.size.height);

For some really odd reason my keyboard doesn’t appear and here is what is logged:

0.000000,-180.000000,480.000000,180.000000

Why is the CGRects y origin getting set to -180 when it is hardcoded in at 0?

EDIT: textView is a UITextView I created programatically. I didn’t use Interface Builder.

EDIT2: It seems that the problem is that the view is autoresizing when rotated.

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  1. Editorial Team
    Editorial Team
    2026-06-07T22:17:26+00:00Added an answer on June 7, 2026 at 10:17 pm

    You can try this :

    - (void) moveTextViewForKeyboard:(NSNotification*)aNotification up:(BOOL)up {
        NSDictionary* userInfo = [aNotification userInfo];
        NSTimeInterval animationDuration;
        UIViewAnimationCurve animationCurve;
        CGRect keyboardEndFrame;
    
        [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve];
        [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration];
        [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardEndFrame];
    
        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationDuration:animationDuration];
        [UIView setAnimationCurve:animationCurve];
    
        CGRect newFrame = textView.frame;
        CGRect keyboardFrame = [self.view convertRect:keyboardEndFrame toView:nil];
        keyboardFrame.size.height -= tabBarController.tabBar.frame.size.height;
        newFrame.size.height -= keyboardFrame.size.height * (up?1:-1);
        textView.frame = newFrame;
    
        [UIView commitAnimations];   
    }
    

    Hope it’ll help

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