I’m trying to rotate an image in Silverlight and can’t seem to get it right. I’ve tried a few different ways so far and can’t find the answer.
<Image Opacity=".5" x:Name="compassImg" Source="compass.png">
<Image.RenderTransform>
<RotateTransform x:Name="compassRotator"></RotateTransform>
</Image.RenderTransform>
</Image>
+
void compass_CurrentValueChanged(object sender, SensorReadingEventArgs<CompassReading> e)
{
Dispatcher.BeginInvoke(() =>
{
compassRotator.Angle = e.SensorReading.TrueHeading;
});
}
and
<Image Opacity=".5" x:Name="compassImg" Source="compass.png"></Image>
+
void compass_CurrentValueChanged(object sender, SensorReadingEventArgs<CompassReading> e)
{
Dispatcher.BeginInvoke(() =>
{
compassImg.RenderTransform = new CompositeTransform()
{
CenterX = 0.5,
CenterY = 0.5,
Rotation = e.SensorReading.TrueHeading
};
//OR (variations with 0.5 and width / 2 for both composite and rotate
compassImg.RenderTransform = new RotateTransform()
{
CenterX = compassImg.Width / 2,
CenterY = compassImg.Height / 2,
Angle = e.SensorReading.TrueHeading
};
});
}
It rotates, but it always rotates around 0/0. What am I doing wrong?
I looked up MSDN, and the second form is correct. http://msdn.microsoft.com/en-us/library/system.windows.media.rotatetransform.centerx.aspx (It is the coordinates, not fraction).
However, if you put a breakpoint where you apply the transform, you may find that Width is NaN. This is because width wasn’t set. What you want is the ActualWidth.
One good way for exploration of transforms is to paste the following snippet into your XAML and experiment away.