I’m trying to secure a small-medium sized MMO i’ve written in c# and we are having some problems with hacking. I would like to know if there is a way to grab the copy of the process that is currently in memory, and not on disk. We have a very secure algorithm in the game however it cannot stop people modifying the in memory version of the game.
Is there any way to do this?
The
MiniDumpWriteDumpfunction can capture the entire application, inclusive of state. Usually used for troubleshooting.