I’m trying to send a file from a client to a server, so I load the file in a byte array in the client side, and send it to the server through the send() method, but the received array is different and bigger than the array sent, I wonder if it’s a protocol problem (but I’m using tcp protocol wich assure error detection ):
Client code:
IPAddress ipAddress = new IPAddress(ip);
IPEndPoint ipEnd = new IPEndPoint(ipAddress, 5656);
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
FileStream fl = File.Open("pos.xls",FileMode.Open);
byte[] fileData = ReadFully(fl);
fl.Close();
byte[] clientData = new byte[ fileData.Length];
fileData.CopyTo(clientData,0);
curMsg = "Connection to server ...";
clientSock.Connect(ipEnd);
curMsg = "File sending...";
clientSock.Send(clientData);
curMsg = "Disconnecting...";
clientSock.Close();
curMsg = "File transferred.";
Server code:
curMsg = "Starting...";
sock.Listen(100);
curMsg = "Running and waiting to receive file.";
byte[] clientData = new byte[1024 * 5000];
while (true)
{
Socket clientSock = sock.Accept();
clientData = new byte[1024 * 5000];
int receivedBytesLen = clientSock.Receive(clientData);
curMsg = "Receiving data...";
FileStream fz = writeFully(clientData);
fz.Close();
curMsg = "Saving file...";
You have defined
clientData = new byte[1024 * 5000];– and you then don’t usereceivedBytesLen. I can’t remember whether thatReceiveoverload will read as much as it can until EOF, or simply “some or EOF” (the latter being theStream.Readbehavior), but you must verify and usereceivedBytesLen.IMO, the approach of a fixed buffer is inherently flawed, as it doesn’t cope well with oversized inputs either. Personally I would use a
NetworkStreamhere; then your entire code becomes:Another common approach here is to send the expected size as a prefix to the data; that way you can verify that you have the data you need. I personally wouldn’t use this information to create a correct-sized buffer in memory though, as that still doesn’t allow for epic-sized files (a
Stream, however, does).