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Home/ Questions/Q 8373409
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T14:40:10+00:00 2026-06-09T14:40:10+00:00

I’m trying to serialize and compress a WPF FlowDocument , and then do the

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I’m trying to serialize and compress a WPF FlowDocument, and then do the reverse – decompress the byte array and deserialize to recreate the FlowDocument – using the .NET GZipStream class. I’m following the example described on MSDN and I have the following test program:

var flowDocumentIn = new FlowDocument();
flowDocumentIn.Blocks.Add(new Paragraph(new Run("Hello")));
Debug.WriteLine("Compress");
byte[] compressedData;
using (var uncompressed = new MemoryStream())
{
    XamlWriter.Save(flowDocumentIn, uncompressed);
    uncompressed.Position = 0;
    using (var compressed = new MemoryStream())
    using (var compressor = new GZipStream(compressed, CompressionMode.Compress))
    {
        Debug.WriteLine(" uncompressed.Length: " + uncompressed.Length);
        uncompressed.CopyTo(compressor);
        Debug.WriteLine(" compressed.Length: " + compressed.Length);
        compressedData = compressed.ToArray();
    }
}

Debug.WriteLine("Decompress");
FlowDocument flowDocumentOut;
using (var compressed = new MemoryStream(compressedData))
using (var uncompressed = new MemoryStream())
using (var decompressor = new GZipStream(compressed, CompressionMode.Decompress))
{
    Debug.WriteLine(" compressed.Length: " + compressed.Length);
    decompressor.CopyTo(uncompressed);
    Debug.WriteLine(" uncompressed.Length: " + uncompressed.Length);
    flowDocumentOut = (FlowDocument) XamlReader.Load(uncompressed);
}

Assert.AreEqual(flowDocumentIn, flowDocumentOut);

However I get an exception at XamlReader.Load line which is normal since the debug output tells that the uncompressed stream has a zero length.

Compress
 uncompressed.Length: 123
 compressed.Length: 202
Decompress
 compressed.Length: 202
 uncompressed.Length: 0

Why doesn’t the final uncompressed stream contain the original 123 bytes?

(Please ignore the fact that the “compressed” byte array is bigger than the “uncompressed” byte array – I’ll normally be working with much bigger flow documents)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T14:40:12+00:00Added an answer on June 9, 2026 at 2:40 pm

    You need to close the GZipStream before getting the compressed bytes from the memory stream. In this case the closing is handled by the Dispose called due to the using.

    using (var compressed = new MemoryStream())
    {
        using (var compressor = new GZipStream(compressed, CompressionMode.Compress))
        {
            uncompressed.CopyTo(compressor);
        }
        // Get the compressed bytes only after closing the GZipStream
        compressedBytes = compressed.ToArray();
    }
    

    This works and you could even remove the using for the MemoryStream since it will be disposed by the GZipStream unless you use the constructor overload that allows you to specify that the underlying stream should be left open. This implies with that code you are calling ToArray on a disposed stream but that is allowed because the bytes are still available which makes disposing memory streams a bit weird but if you don’t do it FXCop will annoy you.

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