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Home/ Questions/Q 8918675
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T05:48:52+00:00 2026-06-15T05:48:52+00:00

I’m trying to set a transparent background for a CGContext but keep getting :

  • 0

I’m trying to set a transparent background for a CGContext but keep getting :

CGBitmapContextCreateImage: invalid context 0x0

Here’s what I’ve got. If I switch kCGImageAlphaLast to kCGImageAlphaNoneSkipFirst it works but the alpha channel is completely ignored. I’m very new to this color & context stuff – any ideas?

-(BOOL) initContext:(CGSize)size {
int bitmapByteCount;
int bitmapBytesPerRow;

bitmapBytesPerRow = (size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * size.height);

cacheBitmap = malloc( bitmapByteCount );
if (cacheBitmap == NULL){
    return NO;
}

cacheContext = CGBitmapContextCreate (NULL, size.width, size.height, 8, bitmapBytesPerRow, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaLast);

CGContextSetRGBFillColor(cacheContext, 1.0, 1.0, 1.0f, 0.5);
CGContextFillRect(cacheContext, self.bounds);

return YES;
}
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  1. Editorial Team
    Editorial Team
    2026-06-15T05:48:53+00:00Added an answer on June 15, 2026 at 5:48 am

    CGBitmapContext supports only certain possible pixel formats. You probably want kCGImageAlphaPremultipliedLast.

    (Here’s an explanation of premultiplied alpha.)

    Also note:

    • There is no need to malloc cacheBitmap. Since you are passing in NULL as the first argument to CGBitmapContextCreate, the bitmap context will do its own allocation.

    • Depending on your code, self.bounds may not be the correct rectangle to fill. It would be safer to use CGRectMake(0.f, 0.f, size.width, size.height).

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