Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3338370
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T00:22:02+00:00 2026-05-18T00:22:02+00:00

I’m trying to set my global LUA_PATH variable directly from C/C++, I’m using Lua

  • 0

I’m trying to set my global LUA_PATH variable directly from C/C++, I’m using Lua from my iPhone applications, so my path tends does change between applications ( each iPhone app has a separate folder in the device ).

I know I could set the LUA_PATH by recompiling lua with a “fixed” path, but that’s quite far from ideal.

( I’m trying to do this in order to be able to use require, from my .lua scripts.

Could anyone help me out here ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T00:22:03+00:00Added an answer on May 18, 2026 at 12:22 am

    In C++:

    int setLuaPath( lua_State* L, const char* path )
    {
        lua_getglobal( L, "package" );
        lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
        std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
        cur_path.append( ";" ); // do your path magic here
        cur_path.append( path );
        lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
        lua_pushstring( L, cur_path.c_str() ); // push the new one
        lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
        lua_pop( L, 1 ); // get rid of package table from top of stack
        return 0; // all done!
    }
    

    I haven’t tested or compiled it. I used: http://lua.org/pil and http://lua.org/manual/5.1

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.