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Home/ Questions/Q 157985
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Editorial Team
Asked: May 11, 20262026-05-11T10:36:05+00:00 2026-05-11T10:36:05+00:00

I’m trying to set the text on the save button of the Windows Save

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I’m trying to set the text on the ‘save’ button of the Windows ‘Save file as…’ dialog.

I’ve set up the hook, received the message, found the button (nb. If I call ‘GetWindowText()‘ I see ‘&Save’ so I know it’s the right button).

Next I changed the text using ‘SetWindowText()‘ (and called ‘GetWindowText()‘ to check it – the text is correct).

But … the button still says ‘Save’.

I can change the ‘Cancel’ button using the exact same code – no problem. What’s so special about the ‘Save’ button? How can I change it.

Code (for what it’s worth):

static UINT_PTR CALLBACK myHook(HWND hwnd, UINT msg, WPARAM, LPARAM) {   if (msg == WM_INITDIALOG) {     wchar_t temp[100];     HWND h = GetDlgItem(GetParent(hwnd),IDOK);     GetWindowTextW(h,temp,100);     // temp=='&Save'     SetWindowTextW(h,L'Testing');     GetWindowTextW(h,temp,100);     // temp=='Testing'   } } 
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  1. 2026-05-11T10:36:06+00:00Added an answer on May 11, 2026 at 10:36 am

    I finally made it work….

    I’m pretty sure there’s something funny going on with the ‘Save’ button but this code will wrestle it into submission:

    // I replace the dialog's WindowProc with this static WNDPROC oldProc = NULL; static BOOL CALLBACK buttonSetter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {     // Set the button text on every window redraw....     if (msg == WM_ERASEBKGND) {         SetDlgItemTextW(hwnd,IDOK,L'OK');     }     return oldProc(hwnd, msg, wParam, lParam); };  // This is the callback for the GetWriteName hook static UINT_PTR CALLBACK GWNcallback(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {     HWND dlg = GetParent(hwnd);     if (msg == WM_INITDIALOG) {         oldProc = (WNDPROC)GetWindowLongPtr(dlg, GWL_WNDPROC);         if (oldProc !=0) {             SetWindowLongPtr(dlg, GWL_WNDPROC, (LONG)buttonSetter);         }     }     // We need extra redraws to make our text appear...     InvalidateRect(dlg,0,1); } 
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