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Home/ Questions/Q 8423255
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T03:40:37+00:00 2026-06-10T03:40:37+00:00

I’m trying to set up a new class with a play() function. I’m not

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I’m trying to set up a new class with a play() function. I’m not sure what I’m doing wrong, because I have other classes which I have implemented in similar ways, and they work fine. Can somebody point out where I may have made an error?

.h file

#ifndef GAME_H
#define GAME_H

#include <string>
using namespace std;

class Game {
public:
Game(); 
void play();
};
#endif

.cpp file

#include "game.h"

#include <string>
#include <iostream>

using namespace std;

Game::Game() {}

Game::play() {}

I call the play function as follows:

Game* theGame = new Game();
theGame->play();

I am getting the following errors when I compile:

game.cpp:10: error: ISO C++ forbids declaration of ‘play’ with no type
game.cpp:10: error: prototype for ‘int Game::play()’ does not match any in class ‘Game’
game.h:16: error: candidate is: void Game::play()
game.cpp:10: error: ‘int Game::play()’ cannot be overloaded
game.h:16: error: with ‘void Game::play()’
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  1. Editorial Team
    Editorial Team
    2026-06-10T03:40:38+00:00Added an answer on June 10, 2026 at 3:40 am

    First error:

    Game::play() {}
    

    should be

    void Game::play() {}
    

    Second one – you have using namespace std; in your header. Never do that. Not an error per-say, but bad practice.

    Third – you have #include <string> in the header, although you don’t use string, so it’s useless and can impact compilation time.

    Fourth – you use new :). Please google smart pointers. This is C++ and raw pointers usage should be at a minimum.

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