Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4001462
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T07:54:29+00:00 2026-05-20T07:54:29+00:00

I’m trying to set up a test that will tell me whether a variable

  • 0

I’m trying to set up a test that will tell me whether a variable exists in memory or not. I’m running into the problem of my nested function preserving the local variable it uses, called “shouldBeDead”. Here’s my best effort, which doesn’t work for me because the “shouldBeDead” variable is still alive:

addEventListener(Event.ENTER_FRAME, isDeadYet);

function isDeadYet ($):void {
    var shouldBeDead = "not dead";

    if (!stage.hasEventListener(KeyboardEvent.KEY_DOWN))
        stage.addEventListener(KeyboardEvent.KEY_DOWN, test);

    function test($):void {
        trace("variable is " + shouldBeDead); // outputs: "variable is not dead"
    }
}

Is there a way to test if something exists in memory?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T07:54:29+00:00Added an answer on May 20, 2026 at 7:54 am

    Your String cannot be garbaged collected as there is no new instance created but the value is taken from the constant pool that take care of String, Number, int,etc..

    If you create a new Class, Object, Array, etc… these can be garbaged collected and you can trace them with a simple method : putting your instance as a weak key into a dictionnary.

    So when garbaged collect occured the key will be deleted from the dictionnary.
    Here an example of code for testing, and there live code : http://wonderfl.net/c/uP5T :

    import flash.utils.Dictionary;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.system.System;
    
    var notGC:Dictionary=new Dictionary(true)
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown)
    
    function traceNotGC():void{
            var cnt:int=0
            for (var key:Object in notGC) {
                cnt++
                trace("not garbaged : " + key)
            }
            if (cnt==0) trace("All garbaged")
    }
    function onKeyDown(e:Event):void{
        System.gc()
        traceNotGC()
    }
    function test():void{
        var str:String="not dead"  // string taken from the constant pool
                                   // there is no allocation done
    
        var obj:Object={foo:"bar"} // creation of a new object that can be garbaged
        var arr:Array=[0,1,2]      // creation of a new array that can be garbaged
    
        notGC[str]=true
        notGC[obj]=true
        notGC[arr]=true
    
        traceNotGC()
    }      
    test()
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.