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Home/ Questions/Q 7195491
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T20:35:23+00:00 2026-05-28T20:35:23+00:00

I’m trying to start developing cocos2d games. So, I’m new in cocos2d, but I

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I’m trying to start developing cocos2d games. So, I’m new in cocos2d, but I developed few applications on iPhone. I installed cocos templates (v2.0) and created new project with box2d phisics. Here I can see a demo project with blocks and some menus. When I tap screen, new block appears, and falls to the botton of screen. Than must be implemented here:

- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    //Add a new body/atlas sprite at the touched location
    for( UITouch *touch in touches ) {
        CGPoint location = [touch locationInView: [touch view]];

        location = [[CCDirector sharedDirector] convertToGL: location];

        [self addNewSpriteAtPosition: location];
    }
}

so, sprite appears when touches ended. But how to do something when touches begun or moved? I cant this finds methods for cocos. I saw some tutorials, there is method like this:

- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
   return YES;
}

but it never called… What am I doung wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-28T20:35:24+00:00Added an answer on May 28, 2026 at 8:35 pm

    Implement

    (BOOL)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    

    And ensure you have

    self.isTouchEnabled = YES;.
    

    in your init method for that layer.

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