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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T16:26:56+00:00 2026-05-14T16:26:56+00:00

I’m trying to take a CGImage and copy its data into a buffer for

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I’m trying to take a CGImage and copy its data into a buffer for later processing. The code below is what I have so far, but there’s one thing I don’t like about it – it’s copying the image data twice. Once for CGDataProviderCopyData() and once for the :getBytes:length call on imgData. I haven’t been able to find a way to copy the image data directly into my buffer and cut out the CGDataProviderCopyData() step, but there has to be a way…any pointers? (…pun ftw)

NSData *imgData = (NSData *)(CGDataProviderCopyData(CGImageGetDataProvider(myCGImageRef)));

CGImageRelease(myCGImageRef);

// i've got a previously-defined pointer to an available buffer called "mybuff"
[imgData getBytes:mybuff length:[imgData length]];
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  1. Editorial Team
    Editorial Team
    2026-05-14T16:26:56+00:00Added an answer on May 14, 2026 at 4:26 pm

    See this answer:
    Does CGDataProviderCopyData() actually copy the bytes? Or just the pointer?

    Looks like direct access to the buffer behind a CGDataProvider is restricted to private APIs.

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