I’m trying to test some code that reconnects to a server after a disconnect. This works perfectly fine outside the tests, but it fails to acknowledge that the socket has disconnected when running the tests.
I’m using a Gevent Stream Server to mock a real listening server:
import gevent.server
from gevent import queue
class TestServer(gevent.server.StreamServer):
def __init__(self, *args, **kwargs):
super(TestServer, self).__init__(*args, **kwargs)
self.sockets = {}
def handle(self, socket, address):
self.sockets[address] = (socket, queue.Queue())
socket.sendall('testing the connection\r\n')
gevent.spawn(self.recv, address)
def recv(self, address):
socket = self.sockets[address][0]
queue = self.sockets[address][1]
print 'Connection accepted %s:%d' % address
try:
for data in socket.recv(1024):
queue.put(data)
except:
pass
def murder(self):
self.stop()
for sock in self.sockets.iteritems():
print sock
sock[1][0].shutdown(socket.SHUT_RDWR)
sock[1][0].close()
self.sockets = {}
def run_server():
test_server = TestServer(('127.0.0.1', 10666))
test_server.start()
return test_server
And my test looks like this:
def test_can_reconnect(self):
test_server = run_server()
client_config = {'host': '127.0.0.1', 'port': 10666}
client = Connection('test client', client_config, get_config())
client.connect()
assert client.socket_connected
test_server.murder()
#time.sleep(4) #tried sleeping. no dice.
assert not client.socket_connected
assert client.server_disconnect
test_server = run_server()
client.reconnect()
assert client.socket_connected
It fails at assert not client.socket_connected.
I detect for “not data” during recv. If it’s None, then I set some variables so that other code can decide whether or not to reconnect (don’t reconnect if it was a user_disconnect and so on). This behavior works and has always worked for me in the past, I’ve just never tried to make a test for it until now. Is there something odd with socket connections and local function scopes or something? it’s like the connection still exists even after stopping the server.
The code I’m trying to test is open: https://github.com/kyleterry/tenyks.git
If you run the tests, you will see the one I’m trying to fix fail.
Trying to run a unit test with a real socket is a tough row to hoe. It’s going to be tricky as only one set of tests can run at a time, as the server port will be used, and it’s going to be slow as the sockets get set up and torn down. To top it off if this is really a unit test you don’t want to test the socket, just the code that’s using the socket.
If you mock the socket calls you can throw exceptions willy nilly from the mocked code and ensure that the code making use of the socket does the right thing. You don’t need a real socket to ensure that the class under test does the right thing, you can fake it if you can wrap the socket calls in an object. Pass in a reference to the socket object when constructing your class and you’re ready to go.
My suggestion is to wrap the socket calls in a class that supports sendall, recv, and all the methods you call on the socket. Then you can swap out the actual Socket class with a TestReconnectSocket (or whatever) and run your tests.
Take a look at mox, a python mocking framework.