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Home/ Questions/Q 4083582
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T18:19:52+00:00 2026-05-20T18:19:52+00:00

I’m trying to think of a design for a 2D animation file format. I’ve

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I’m trying to think of a design for a 2D animation file format. I’ve decided to store the information in an XML file, the frames each on separate images, and it’ll all be archived in with 7-Zip or something, but given a different extension as to give the impression I invented something from the ground up. 😛

Given the intended structure of my animation files, how do you suggest I make the animation able to be accelerated if needed (a spell that makes time go faster/slower, etc)? Should I just have a FrameDuration field in my XML and multiply or divide that by whatever amount I want to slow down or speed up time? Is there another way of doing this?

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  1. Editorial Team
    Editorial Team
    2026-05-20T18:19:52+00:00Added an answer on May 20, 2026 at 6:19 pm

    Depending on how many fps you’re rendering, I think you have three options:

    1. The one you propose (if you’re actually using a slow-down method for frame switching)
    2. You could speed up the frame rate for the entire game engine (if the render engine is the controller)
    3. Implement a frame-skip variable (which would accelerate an object without changing the frame rate of the rest of the game.

    So, it all depends on how you’re engine handles frame-switching. Personally, I prefer to have the render engine act as the controller, so I’d go with either #2 or #3…

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