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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T21:46:58+00:00 2026-05-22T21:46:58+00:00

I’m trying to translate a X11/OpenGL demo into Java and I’m not sure how

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I’m trying to translate a X11/OpenGL demo into Java and I’m not sure how to use the constants OpenGL defines. The only method I can think of is digging into the OpenGL headers and copying the constants to my program but is that the proper way to do it? I imagine that there is no guarantee that those constants will be the same in a different environment.

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  1. Editorial Team
    Editorial Team
    2026-05-22T21:46:58+00:00Added an answer on May 22, 2026 at 9:46 pm

    I can’t use this method to do what I want because I’m actually trying to get a preprocessor definition but it does answer my question.

    You use the NativeLibrary class like so.

    NativeLibrary library = NativeLibrary.getInstance(“LIBRARY_NAME”);
    library.getGlobalVariableAddress(“VARIABLE_NAME”);

    Edit: I feel like I should admit that it does not make sense to access a preprocessor definition, I ended up just copying the definitions into my program.

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