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Home/ Questions/Q 4549480
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T16:21:59+00:00 2026-05-21T16:21:59+00:00

I’m trying to translate this LinearGradient <s:LinearGradient rotation=90 scaleX=44.2931 x=10.294 y=-0.276 > <s:GradientEntry color=#FFD500

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I’m trying to translate this LinearGradient

<s:LinearGradient rotation="90" scaleX="44.2931" x="10.294" y="-0.276" >
    <s:GradientEntry color="#FFD500" ratio="0"/>
    <s:GradientEntry color="#F5A106" ratio="1"/>
</s:LinearGradient>

into an equivalent beginGradientFill call. My best guess of the translation is this

var matr:Matrix = new Matrix();
matr.createGradientBox(20, 20, Math.PI/2, 10.294, -0.276);
g.beginGradientFill(GradientType.LINEAR, [0xFFD500, 0xF5A106], [1,1], [0,1], matr); 

but I’m not sure if this is right, nor I know what the size of the box should be (the two 20s in the code above are just me trying stuff). Would love any expert expert opinions!

thank you!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T16:21:59+00:00Added an answer on May 21, 2026 at 4:21 pm

    This sample can illustrate how to draw the same fill as in s:LinearGradient:

    <?xml version="1.0" encoding="utf-8"?>
    <s:Application creationComplete="init()" xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark">
        <fx:Script>
        <![CDATA[
            public static const GRADIENT_DIMENSION:Number = 1638.4;
    
            private static const GRADIENT_SCALE_X:Number = 44.2931;
            private static const GRADIENT_X:Number = 10.294;
            private static const GRADIENT_Y:Number = 0.276;
            private static const ROTATION_DEGREES:Number = 90;
    
            override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
            {
                super.updateDisplayList(unscaledWidth, unscaledHeight);
    
                var g:Graphics = drawingTarget.graphics;
                g.clear();
                var matrix:Matrix = getMatrix(ROTATION_DEGREES, GRADIENT_X, -GRADIENT_Y, GRADIENT_SCALE_X);
                g.beginGradientFill(GradientType.LINEAR, [ 0xFFD500, 0xF5A106 ], [ 1, 1 ], [ 0, 255 ], matrix);
                g.drawRect(0, 0, drawingTarget.width, drawingTarget.height);
                g.endFill();
            }
    
            private function getMatrix(rotationDegrees:Number, x:Number, y:Number, scaleX:Number = 1):Matrix
            {
                var commonMatrix:Matrix = new Matrix();
                commonMatrix.translate(GRADIENT_DIMENSION / 2, GRADIENT_DIMENSION / 2);
                commonMatrix.scale(1 / GRADIENT_DIMENSION, 1 / GRADIENT_DIMENSION);
                var compoundTransform:Matrix = new Matrix();
                compoundTransform.scale(scaleX, 1);
                compoundTransform.rotate(rotationDegrees * Math.PI / 180);
                compoundTransform.translate(x, y);
                commonMatrix.concat(compoundTransform);
                return commonMatrix;
            }
    
            private function init():void
            {
                invalidateDisplayList();
            }
        ]]>
        </fx:Script>
        <s:layout>
            <s:HorizontalLayout horizontalAlign="center" verticalAlign="middle" />
        </s:layout>
        <s:Rect height="50%" width="50%">
            <s:fill>
                <s:LinearGradient rotation="{ROTATION_DEGREES}" scaleX="{GRADIENT_SCALE_X}" x="{GRADIENT_X}"
                    y="{GRADIENT_Y}">
                    <s:GradientEntry color="#FFD500" ratio="0" />
                    <s:GradientEntry color="#F5A106" ratio="1" />
                </s:LinearGradient>
            </s:fill>
        </s:Rect>
        <mx:UIComponent height="50%" id="drawingTarget" width="50%" />
    </s:Application>
    

    Take a look at getMatrix() method which performs all the calculations.

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