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Home/ Questions/Q 9139897
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T09:26:47+00:00 2026-06-17T09:26:47+00:00

I’m trying to understand how the objects (variables, functions, structs, etc) work in c++.

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I’m trying to understand how the objects (variables, functions, structs, etc) work in c++. In this case I see there are basically two ways of storing them: the stack and the heap. Accordingly, whenever the heap storage is used it needs to be dealocated manually, but if the stack is used, then the dealocation is automaticcally done. so my question is related to the kinds of problems that bad practice might cause the program itself or to the computer. For example:

1.- Let’suposse that I run a program with a recursion solution by using an infinite iteration of functions. Theoretically the program crashes (stack overflow), but does it cause some trouble to the computer itself? (To the RAM maybe or to the SO).

2.- What happens if I forget to dealocate memory on the heap. I mean, does it just cause trouble to the program or it is permanent to the computer in general. I mean it might be that such memory could not be used never again or something.

3.- What are the problems of getting a segmentation fault (the heap).

Some other dangers or cares relevant to this are welcome.

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  1. Editorial Team
    Editorial Team
    2026-06-17T09:26:48+00:00Added an answer on June 17, 2026 at 9:26 am

    Accordingly, whenever the stack storage is used it needs to be
    dealocated manually, but if the heap is used, then the dealocation is
    automaticcally done.

    When you use stack – local variables in the function – they are deallocated automatically when the function ends (returns).

    When you allocate from the heap, the memory allocated remains “in use” until it is freed. If you don’t do that, your program, if it runes for long enough and keep allocating “stuff”, will use all memory available to it, and eventually fail.

    Note that “stackfault” is almost impossible to recover from in an application, because the stack is no longer usable when it’s full, and most operations to “recover from error” will involve using SOME stack memory. The processor typically has a special trap to recover from stack fault, but that lands insise the operating system, and if the OS determines the application has run out of stack, it often shows no mercy at all – it just “kills” the application immediately.

    1.- Let’suposse that I run a program with a recursion solution by using an infinite iteration of functions. Theoretically the program
    crashes (stack overflow), but does it cause some trouble to the
    computer itself? (To the RAM maybe or to the SO).

    No, the computer itself is not harmed by this in and of itself. There may of course be data-loss if your program wasn’t saving something that the user was working on.

    Unless the hardware is very badly designed, it’s very hard to write code that causes any harm to the computer, beyond loss of stored data (of course, if you write a program that fills the entire hard disk from the first to the last sector, your data will be overwritten with whatever your program fills the disk with – which may well cause the machine to not boot again until you have re-installed an operating system on the disk). But RAM and processors don’t get damaged by bad coding (fortunately, as most programmers make mistakes now and again).

    2.- What happens if I forget to dealocate memory on the heap. I mean, does it just cause trouble to the program or it is permanent to the
    computer in general. I mean it might be that such memory could not be
    used never again or something.

    Once the program finishes (and most programs that use “too much memory” does terminate in some way or another, at some point).

    Of course, how well the operating system and other applications handle “there is no memory at all available” varies a little bit. The operating system in itself is generally OK with it, but some drivers that are badly written may well crash, and thus cause your system to reboot if you are unlucky. Applications are more prone to crashing due to there not being enough memory, because allocations end up with NULL (zero) as the “returned address” when there is no memory available. Using address zero in a modern operating system will almost always lead to a “Segmentation fault” or similar problem (see below for more on that).

    But these are extreme cases, most systems are set up such that one application gobbling all available memory will in itself fail before the rest of the system is impacted – not always, and it’s certainly not guaranteed that the application “causing” the problem is the first one to be killed if the OS kills applications simply because they “eat a lot of memory”. Linux does have a “Out of memory killer”, which is a pretty drastic method to ensure the system can continue to work [by some definition of “work”].

    3.- What are the problems of getting a segmentation fault (the heap).

    Segmentation faults don’t directly have anything to do with the heap. The term segmentation fault comes from older operating systems (Unix-style) that used “segments” of memory for different usages, and “Segmentation fault” was when the program went outside it’s allocated segment. In modern systems, the memory is split into “pages” – typically 4KB each, but some processors have larger pages, and many modern processors support “large pages” of, for examble, 2MB or 1GB, which is used for large chunks of memory.

    Now, if you use an address that points to a page that isn’t there (or isn’t “yours”), you get a segmentation fault. This, typically will end the application then and there. You can “trap” segmentation fault, but in all operating systems I’m aware of, it’s not valid to try to continue from this “trap” – but you could for example store away some files to explain what happened and help troubleshoot the problem later, etc.

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