Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8850437
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T12:54:13+00:00 2026-06-14T12:54:13+00:00

I’m trying to use DLLImport in my Mono Mac project in order to use

  • 0

I’m trying to use DLLImport in my Mono Mac project in order to use my own .dylib but I get the DllNotFoundException. I’m guessing it has something to do with my .dylib since I’m able to do this with existing .dylib files such as the libmojoshader.dylib.

Here’s how I use DLLImport

[DllImport("libtestDylib.dylib")]
static extern int libsum(int a, int b);

I then call the libsum function in order to see if it works.

I’ve found that running the app through the terminal with the MONO_LOG_LEVEL=”debug” MONO_LOG_MASK=”dll” mono myGame.exe command is a great way to debug issues like this, however I can’t get my app .exe to run. I’ve tried using both the .exe in build folder and the one in the .app/contents/MonoBundle, I’ve also tried running file in .app/contents/MacOs as this is referenced in some places I’ve found while researching.

The last file throws a “File does not contain a valid CIL image.” and the two others “No Info.plist file in application bundle or no NSPrincipalClass in the Info.plist file”.

So, I would guess that the first step is to manage to run the app through the terminal in order to get proper debug information as for why my .dylib can’t be found.

The .dylib I made is an empty BSD C lib made in XNA4.

Edit

I can’t even seem to get the existing dylibs to work now.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T12:54:15+00:00Added an answer on June 14, 2026 at 12:54 pm

    I found the problem by making a new Mono Mac project with a single c# file which I then compiled through the terminal and ran it with the debug command. With the terminal feedback found out where the program was searching for the .dylib, and that the lib I made was built with the wrong architecture which was simply solved by building for 32-bit systems.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
Basically, what I'm trying to create is a page of div tags, each has
I am trying to understand how to use SyndicationItem to display feed which is
I want to count how many characters a certain string has in PHP, but
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to use string.replace('’','') to replace the dreaded weird single-quote character: ’ (aka
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I've got a string that has curly quotes in it. I'd like to replace
I am trying to render a haml file in a javascript response like so:

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.