Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6631813
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T22:35:57+00:00 2026-05-25T22:35:57+00:00

I’m trying to use jQuery to add a greyscale fx to every image that

  • 0

I’m trying to use jQuery to add a greyscale fx to every image that has a class greyscale, but the below doesn’t seem to work. Has anyone got any ideas on why this may not be working?

    $(function(){

        var imgObj = $('.greyscale');       
       var canvas = document.createElement('canvas');
        var canvasContext = canvas.getContext('2d');
        var imgW = imgObj.width;
        var imgH = imgObj.height;
        canvas.width = imgW;
        canvas.height = imgH;

        canvasContext.drawImage(imgObj, 0, 0);
        var imgPixels = canvasContext.getImageData(0, 0, imgW, imgH);

        for(var y = 0; y < imgPixels.height; y++){
            for(var x = 0; x < imgPixels.width; x++){
                var i = (y * 4) * imgPixels.width + x * 4;
                var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
                imgPixels.data[i] = avg; 
                imgPixels.data[i + 1] = avg; 
                imgPixels.data[i + 2] = avg;
            }
        }

        canvasContext.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
        return canvas.toDataURL();
 }); 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T22:35:58+00:00Added an answer on May 25, 2026 at 10:35 pm

    What you’re currently doing wrong is:

    • Drawing a jQuery object and not a canvas
    • Returning a data URL inside a ready handler, which seems to be meaningless

    What you should do is:

    • Iterate over all image elements, doing the following for each canvas:
      • Make a greyscale version
      • Set the image href to the data URL of the greyscale canvas

    Like: http://jsfiddle.net/eGjak/140/.

    $(window).load(function() { // wait for images to load also
        var imgObj = $('.greyscale');
        return imgObj.each(function() {
            var canvas = document.createElement('canvas');
            var canvasContext = canvas.getContext('2d');
            var imgW = this.width;
            var imgH = this.height;
            canvas.width = imgW;
            canvas.height = imgH;
    
            canvasContext.drawImage(this, 0, 0);
            var imgPixels = canvasContext.getImageData(0, 0, imgW, imgH);
    
            for(var y = 0; y < imgPixels.height; y++){
                for(var x = 0; x < imgPixels.width; x++){
                    var i = (y * 4) * imgPixels.width + x * 4;
                    var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
                    imgPixels.data[i] = avg; 
                    imgPixels.data[i + 1] = avg; 
                    imgPixels.data[i + 2] = avg;
                }
            }
    
            canvasContext.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
            console.log(canvas.toDataURL())
            this.src = canvas.toDataURL();
        });
    });
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
I've got a string that has curly quotes in it. I'd like to replace
I am doing a simple coin flipping experiment for class that involves flipping a
I have a French site that I want to parse, but am running into
I'm trying to use string.replace('’','') to replace the dreaded weird single-quote character: ’ (aka
I'm trying to create an if statement in PHP that prevents a single post

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.