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Home/ Questions/Q 6226487
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:02:19+00:00 2026-05-24T09:02:19+00:00

I’m trying to use manipulation to rescale a canvas. On debugging the below code

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I’m trying to use manipulation to rescale a canvas. On debugging the below code it seems that canImage.Width and canImage.Heigh both get set to NaN. I don’t understand how a double times a double can give Nan

(width ~ 400 Height ~400 e.scale.y ~-1.5 e.Scale.X ~0.3)

.

    private void viewer_ManipulationCompleted(object sender, System.Windows.Input.ManipulationCompletedEventArgs e)
    {
        if (e.TotalManipulation.Scale.X != 0 && e.TotalManipulation.Scale.Y != 0) {
            canImage.Width = mainImage.Width * (double)e.TotalManipulation.Scale.X;
            canImage.Height = mainImage.Height * (double)e.TotalManipulation.Scale.Y;
        }
    }

EDIT: Just put a conditional breakpoint in and it seems e.TotalManipulation.Scale.X and e.TotalManipulation.Scale.X are never NaN. Putting the e.TotalManipulation.Scale.X > 0 condition did stop the issue. It looks like setting Height/Width to something less than one just causes them to become NaN rather than just falling over. Thanks for all your help

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:02:20+00:00Added an answer on May 24, 2026 at 9:02 am

    Is that negative sign supposed to be there for e.scale.y = -1.5?
    Setting the height to a negative number may explain your problems.

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