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Home/ Questions/Q 8661467
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T16:30:18+00:00 2026-06-12T16:30:18+00:00

I’m trying to use ODE in my C project on Xcode 4.5.1 (MacOS 10.8).

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I’m trying to use ODE in my C project on Xcode 4.5.1 (MacOS 10.8). I used

./autogen.sh
./configure
make
sudo make install

to install the lib. I then tried to compile a test program:

#include <stdio.h>
#include <ode/ode.h>

int main(int argc, const char * argv[]) {
    dWorldID world = dWorldCreate();
    return 0;
}

I added dSINGLE in Build Settings->Preprocessor Macros and libode.a in my Xcode project.

When I try to build and run I get a bunch of errors like

Undefined symbols for architecture x86_64:
“std::terminate()”, referenced from:
_dJointGroupCreate in libode.a(ode.o)
_dBodyCreate in libode.a(ode.o)
dxJointBall::dxJointBall(dxWorld*) in libode.a(ball.o)
dxJointBall::dxJointBall(dxWorld*) in libode.a(ball.o)
dxJointFixed::dxJointFixed(dxWorld*) in libode.a(fixed.o)
dxJointFixed::dxJointFixed(dxWorld*) in libode.a(fixed.o)
dxJointHinge::dxJointHinge(dxWorld*) in libode.a(hinge.o)
…
.
.
.
.

ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

The very same procedure works fine if I create a C++ project instead of a C one.

Did I forget to add something in the build settings in order to make it work?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T16:30:19+00:00Added an answer on June 12, 2026 at 4:30 pm

    Solved adding

    /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/lib/libstdc++.dylib
    

    to the Xcode project.

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