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Home/ Questions/Q 7785131
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Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T20:12:23+00:00 2026-06-01T20:12:23+00:00

I’m trying to use the code which available on: How can I play sound

  • 0

I’m trying to use the code which available on: How can I play sound in Java?
but I can’t post question there since this is a new account and only have 1 reputation.

original code:

  public static synchronized void playSound(final String url) {
  new Thread(new Runnable() { // the wrapper thread is unnecessary, unless it blocks on the Clip finishing, see comments
  public void run() {
    try {
      Clip clip = AudioSystem.getClip();
      AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
      clip.open(inputStream);
      clip.start(); 
    } catch (Exception e) {
      System.err.println(e.getMessage());
    }
  }
}).start();
}

and this is my code:

package sound_test;
import javax.sound.sampled.*;

public class Main {

public static synchronized void playSound(final String url) {
new Thread(new Runnable() {
  public void run() {
    try {
      Clip clip = AudioSystem.getClip();
      AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
      clip.open(inputStream);
      clip.start();
    } catch (Exception e) {
      System.err.println(e.getMessage());
    }
  }
}).start();
}

public static void main(String[] args) {
    // TODO code application logic here
    playSound("C:\\warning_test.wav");
}

}

When I run the code i receive “null” as the output and no sound came out.
I’ve checked the file name and the path, it’s correct.

screenshots:

http://puu.sh/pkYo

http://puu.sh/pkZl

Thank you in advance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T20:12:24+00:00Added an answer on June 1, 2026 at 8:12 pm

    you could do

    AudioInputStream inputStream=AudioSystem.getAudioInputStream(new File(url));
    

    also add a delay after click.start(); i.e Thread.Sleep(4000);

    or if you want to make sure it plays the entire audio sample you could use a simple snippet such as

    import javax.sound.sampled.*;
    import java.io.File;
    
    public class Main  implements LineListener {
    private boolean done = false;
    public  void update(LineEvent event) {
        if(event.getType() == LineEvent.Type.STOP || event.getType() == LineEvent.Type.CLOSE) {
          done = true;
        }
    }
    
    public void waitonfinish() throws InterruptedException {
       while(!done) {
           Thread.sleep(1000);
       } 
    }
    public static  void playSound(final String url) {
    
        try {
          Clip clip = AudioSystem.getClip();
          AudioInputStream inputStream = AudioSystem.getAudioInputStream(new File(url));
          Main control = new Main();
          clip.addLineListener(control);
          clip.open(inputStream);
          clip.start();
          control.waitonfinish();
    
        } catch (Exception e) {
          System.err.println(e.getMessage());
        }
      }
    
    public static void main(String[] args) {
        // TODO code application logic here
        playSound("C:\\warning_test.wav");   
     }
    }
    

    `

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