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Home/ Questions/Q 8992037
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:51:48+00:00 2026-06-15T22:51:48+00:00

I’m trying to use the stream object (input/output) to communicate with a server. But

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I’m trying to use the stream object (input/output) to communicate with a server.
But I’m not sure if I’m doing this well, or if I have to adapt what I’ve already done.

At the moment in each view whom need to communicate with my server I’m openning a connection with this method :

- (void)initNetworkCommunication {
  CFReadStreamRef readStream;
  CFWriteStreamRef writeStream;
  CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)kServerIp, kServerPort, &readStream, &writeStream);
  inputStream = (__bridge NSInputStream *)readStream;
  outputStream = (__bridge NSOutputStream *)writeStream;

  [inputStream setDelegate:self];
  [outputStream setDelegate:self];

  [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
  [outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];

  [inputStream open];
  [outputStream open];
}

And I don’t know if it’s the right way to do it (I’m pretty sure it’s not). I’m also using JSON to communicate with my server (and again I don’t know if the best way to do that, if it’s not let me know)

So I’m wondering if you guys can teach me the right way to use stream object 🙂
I’ve found this post Manage sockets in iOS with uitabbarcontroller but I don’t really understand what I’ve to do.

p.s. I’m using stream to do queries on my database i.e. : app -> giveMeMyNews -> server -> yourNews -> app -> Display. Pretty simple but again since I’m really new to iPhone developpement I don’t know if I’m doing this right 🙁

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  1. Editorial Team
    Editorial Team
    2026-06-15T22:51:49+00:00Added an answer on June 15, 2026 at 10:51 pm

    Streams are working such that you can either have an input stream or output stream. The stream sends a delegate method when it is able to accept your bytes for sending or when there a new bytes available that where received.

    Have a look at my Bonjour writeup how I implemented the stream:handleEvent: method, that should clear things up: http://www.cocoanetics.com/2012/11/bonjour/

    Finally if you are looking to communicate via WiFi between iOS and/or Mac devices I wrote DTBonjour which greatly simplifies sending of objects. You connect and send NSObjects, they automatically get encoded as plist or json and the recipient gets it as decoded object. http://www.cocoanetics.com/2012/11/and-bonjour-to-you-too/

    In the least I believe that my code is sufficiently clear to help you understand the process.

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