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Home/ Questions/Q 7721213
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T03:52:01+00:00 2026-06-01T03:52:01+00:00

i’m trying to use the VertexArray with Android NDK for a project that already

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i’m trying to use the VertexArray with Android NDK for a project that already compiles ok and uses other Open GL ES calls ok.
For the purposes of this question let’s talk about the call ‘glGenVertexArrays’ alone.

I found the following definition in gl2ext.h:

GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);

it is defined behind GL_GLEXT_PROTOTYPES definition. So I defined it and used it. It compiles fine but i’m getting link errors: undefined reference, so it seems it is missing from the lib file…

So, then I tried using the typedef below in gl2ext.h:

typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);

like this:

PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC) eglGetProcAddress("glGenVertexArraysOES");

and … nothing, returns NULL.

I also tries “glGenVertexArrays” … nothing, still returns NULL

any ideas would be appreciated. Thank you.

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  1. Editorial Team
    Editorial Team
    2026-06-01T03:52:02+00:00Added an answer on June 1, 2026 at 3:52 am

    You are trying OpenGL ES Extensions which may or may not be supported.

    http://www.khronos.org/opengles/documentation/opengles1_0/html/glIntro.html

    Just because it is in the standard header doesn’t mean that Android or any particular implementation actually has that API.

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